mxAsyncCanvas.js
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/**
* mxAsyncCanvas
*/
/**
* Extends mxAbstractCanvas2D
*/
function mxAsyncCanvas(htmlCanvas)
{
mxAbstractCanvas2D.call(this);
this.htmlCanvas = htmlCanvas;
htmlCanvas.images = htmlCanvas.images || [];
htmlCanvas.subCanvas = htmlCanvas.subCanvas || [];
};
/**
* Extends mxAbstractCanvas2D
*/
mxUtils.extend(mxAsyncCanvas, mxAbstractCanvas2D);
/**
* Variable: htmlCanvas
*
* The canvas instance this object is obtaining async resources for
*/
mxAsyncCanvas.prototype.htmlCanvas = null;
/**
* Variable: canvasIndex
*
* The current index into the canvas sub-canvas array being processed
*/
mxAsyncCanvas.prototype.canvasIndex = 0;
/**
* Variable: ctx
*
* Holds the current canvas context
*/
mxAsyncCanvas.prototype.waitCounter = 0;
/**
* Variable: ctx
*
* Holds the current canvas context
*/
mxAsyncCanvas.prototype.onComplete = null;
mxAsyncCanvas.prototype.incWaitCounter = function()
{
this.waitCounter++;
};
mxAsyncCanvas.prototype.decWaitCounter = function()
{
this.waitCounter--;
if (this.waitCounter == 0 && this.onComplete != null)
{
this.onComplete();
this.onComplete = null;
}
};
mxAsyncCanvas.prototype.updateFont = function()
{
var style = '';
if ((this.state.fontStyle & mxConstants.FONT_BOLD) == mxConstants.FONT_BOLD)
{
style += 'bold ';
}
if ((this.state.fontStyle & mxConstants.FONT_ITALIC) == mxConstants.FONT_ITALIC)
{
style += 'italic ';
}
this.ctx.font = style + this.state.fontSize + 'px ' + this.state.fontFamily;
};
mxAsyncCanvas.prototype.rotate = function(theta, flipH, flipV, cx, cy)
{
};
mxAsyncCanvas.prototype.setAlpha = function(alpha)
{
this.state.alpha = alpha;
};
mxAsyncCanvas.prototype.setFontColor = function(value)
{
this.state.fontColor = value;
};
mxAsyncCanvas.prototype.setFontBackgroundColor = function(value)
{
if (value == mxConstants.NONE)
{
value = null;
}
this.state.fontBackgroundColor = value;
};
mxAsyncCanvas.prototype.setFontBorderColor = function(value)
{
if (value == mxConstants.NONE)
{
value = null;
}
this.state.fontBorderColor = value;
};
mxAsyncCanvas.prototype.setFontSize = function(value)
{
this.state.fontSize = value;
};
mxAsyncCanvas.prototype.setFontFamily = function(value)
{
this.state.fontFamily = value;
};
mxAsyncCanvas.prototype.setFontStyle = function(value)
{
this.state.fontStyle = value;
};
mxAsyncCanvas.prototype.rect = function(x, y, w, h) {};
mxAsyncCanvas.prototype.roundrect = function(x, y, w, h, dx, dy) {};
mxAsyncCanvas.prototype.ellipse = function(x, y, w, h) {};
//Redirect can be implemented via a hook
mxAsyncCanvas.prototype.rewriteImageSource = function(src)
{
if (src.substring(0, 7) == 'http://' || src.substring(0, 8) == 'https://')
{
src = '/proxy?url=' + encodeURIComponent(src);
}
return src;
};
mxAsyncCanvas.prototype.image = function(x, y, w, h, src, aspect, flipH, flipV)
{
src = this.rewriteImageSource(src);
var image = this.htmlCanvas.images[src];
if (image == null)
{
var image = new Image();
image.onload = mxUtils.bind(this, function()
{
this.decWaitCounter();
});
image.onerror = mxUtils.bind(this, function()
{
this.decWaitCounter();
// TODO null the image out? this.htmlCanvas.images[src] = null;
});
this.incWaitCounter();
this.htmlCanvas.images[src] = image;
image.src = src;
}
};
mxAsyncCanvas.prototype.fill = function() {};
mxAsyncCanvas.prototype.stroke = function() {};
mxAsyncCanvas.prototype.fillAndStroke = function() {};
mxAsyncCanvas.prototype.text = function(x, y, w, h, str, align, valign, wrap, format, overflow, clip, rotation)
{
if (str == null || str.length == 0)
{
return;
}
var sc = this.state.scale;
if (format == 'html' && typeof html2canvas === 'function')
{
this.incWaitCounter();
var canvasIndex = this.canvasIndex++;
html2canvas(str,
{
onrendered: mxUtils.bind(this, function(canvas)
{
this.htmlCanvas.subCanvas[canvasIndex] = canvas;
this.decWaitCounter();
}),
scale: sc,
logging: true
});
}
};
mxAsyncCanvas.prototype.finish = function(handler)
{
// TODO: Check if waitCounter updates need a monitor. Question is
// if image load-handler can be executed in parallel leading to
// race conditions when updating the "shared" waitCounter.
if (this.waitCounter == 0)
{
handler();
}
else
{
this.onComplete = handler;
}
};