leadflet-editable.d.ts
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///
/// Copyright © 2016-2020 The Thingsboard Authors
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
import * as leaflet from 'leaflet';
declare module 'leaflet' {
/**
* Make geometries editable in Leaflet.
*
* This is not a plug and play UI, and will not. This is a minimal, lightweight, and fully extendable API to
* control editing of geometries. So you can easily build your own UI with your own needs and choices.
*/
interface EditableStatic {
new (map: Map, options: EditOptions): Editable;
}
/**
* Options to pass to L.Editable when instanciating.
*/
interface EditOptions extends leaflet.MapOptions{
/**
* Whether to create a L.Editable instance at map init or not.
*/
editable: boolean;
/**
* Class to be used when creating a new Polyline.
*/
polylineClass?: object;
/**
* Class to be used when creating a new Polygon.
*/
polygonClass?: object;
/**
* Class to be used when creating a new Marker.
*/
markerClass?: object;
/**
* CSS class to be added to the map container while drawing.
*/
drawingCSSClass?: string;
/**
* Layer used to store edit tools (vertex, line guide…).
*/
editLayer?: LayerGroup<leaflet.Layer>;
/**
* Default layer used to store drawn features (marker, polyline…).
*/
featuresLayer?: LayerGroup<Polyline|Polygon|Marker>;
/**
* Class to be used as vertex, for path editing.
*/
vertexMarkerClass?: object;
/**
* Class to be used as middle vertex, pulled by the user to create a new point in the middle of a path.
*/
middleMarkerClass?: object;
/**
* Class to be used as Polyline editor.
*/
polylineEditorClass?: object;
/**
* Class to be used as Polygon editor.
*/
polygonEditorClass?: object;
/**
* Class to be used as Marker editor.
*/
markerEditorClass?: object;
/**
* Options to be passed to the line guides.
*/
lineGuideOptions?: object;
/**
* Set this to true if you don't want middle markers.
*/
skipMiddleMarkers?: boolean;
}
/**
* Make geometries editable in Leaflet.
*
* This is not a plug and play UI, and will not. This is a minimal, lightweight, and fully extendable API to
* control editing of geometries. So you can easily build your own UI with your own needs and choices.
*/
interface Editable extends leaflet.Evented {
/**
* Options to pass to L.Editable when instanciating.
*/
options: EditOptions;
currentPolygon: Polyline|Polygon|Marker;
/**
* Start drawing a polyline. If latlng is given, a first point will be added. In any case, continuing on user
* click. If options is given, it will be passed to the polyline class constructor.
*/
startPolyline(latLng?: LatLng, options?: PolylineOptions): Polyline;
/**
* Start drawing a polygon. If latlng is given, a first point will be added. In any case, continuing on user
* click. If options is given, it will be passed to the polygon class constructor.
*/
startPolygon(latLng?: LatLng, options?: PolylineOptions): Polygon;
/**
* Start adding a marker. If latlng is given, the marker will be shown first at this point. In any case, it
* will follow the user mouse, and will have a final latlng on next click (or touch). If options is given,
* it will be passed to the marker class constructor.
*/
startMarker(latLng?: LatLng, options?: MarkerOptions): Marker;
/**
* When you need to stop any ongoing drawing, without needing to know which editor is active.
*/
stopDrawing(): void;
/**
* When you need to commit any ongoing drawing, without needing to know which editor is active.
*/
commitDrawing(): void;
}
let Editable: EditableStatic;
/**
* EditableMixin is included to L.Polyline, L.Polygon and L.Marker. It adds the following methods to them.
*
* When editing is enabled, the editor is accessible on the instance with the editor property.
*/
interface EditableMixin {
/**
* Enable editing, by creating an editor if not existing, and then calling enable on it.
*/
enableEdit(map: L.Map): any;
/**
* Disable editing, also remove the editor property reference.
*/
disableEdit(): void;
/**
* Enable or disable editing, according to current status.
*/
toggleEdit(): void;
/**
* Return true if current instance has an editor attached, and this editor is enabled.
*/
editEnabled(): boolean;
}
interface Map {
/**
* Options to pass to L.Editable when instanciating.
*/
editOptions: MapOptions;
/**
* L.Editable plugin instance.
*/
editTools: Editable;
}
// tslint:disable-next-line:no-empty-interface
interface Polyline extends EditableMixin {}
namespace Map {
interface MapOptions {
/**
* Whether to create a L.Editable instance at map init or not.
*/
editable?: boolean;
/**
* Options to pass to L.Editable when instanciating.
*/
editOptions?: MapOptions;
}
}
/**
* When editing a feature (marker, polyline…), an editor is attached to it. This editor basically knows
* how to handle the edition.
*/
interface BaseEditor {
/**
* Set up the drawing tools for the feature to be editable.
*/
enable(): MarkerEditor|PolylineEditor|PolygonEditor;
/**
* Remove editing tools.
*/
disable(): MarkerEditor|PolylineEditor|PolygonEditor;
}
/**
* Inherit from L.Editable.BaseEditor.
* Inherited by L.Editable.PolylineEditor and L.Editable.PolygonEditor.
*/
interface PathEditor extends BaseEditor {
/**
* Rebuild edit elements (vertex, middlemarker, etc.).
*/
reset(): void;
}
/**
* Inherit from L.Editable.PathEditor.
*/
interface PolylineEditor extends PathEditor {
/**
* Set up drawing tools to continue the line forward.
*/
continueForward(): void;
/**
* Set up drawing tools to continue the line backward.
*/
continueBackward(): void;
}
/**
* Inherit from L.Editable.PathEditor.
*/
interface PolygonEditor extends PathEditor {
/**
* Set up drawing tools for creating a new hole on the polygon. If the latlng param is given, a first
* point is created.
*/
newHole(latlng: LatLng): void;
}
/**
* Inherit from L.Editable.BaseEditor.
*/
// tslint:disable-next-line:no-empty-interface
interface MarkerEditor extends BaseEditor {}
interface Marker extends EditableMixin, MarkerEditor {}
interface Polyline extends EditableMixin, PolylineEditor {}
interface Polygon extends EditableMixin, PolygonEditor {}
function map(element: string | HTMLElement, options?: EditOptions): Map;
}