labelGuideHelper.js 17.7 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/


/**
 * AUTO-GENERATED FILE. DO NOT MODIFY.
 */

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { Point, Path, Polyline } from '../util/graphic.js';
import PathProxy from 'zrender/lib/core/PathProxy.js';
import { normalizeRadian } from 'zrender/lib/contain/util.js';
import { cubicProjectPoint, quadraticProjectPoint } from 'zrender/lib/core/curve.js';
import { defaults, retrieve2 } from 'zrender/lib/core/util.js';
import { invert } from 'zrender/lib/core/matrix.js';
import * as vector from 'zrender/lib/core/vector.js';
import { DISPLAY_STATES, SPECIAL_STATES } from '../util/states.js';
var PI2 = Math.PI * 2;
var CMD = PathProxy.CMD;
var DEFAULT_SEARCH_SPACE = ['top', 'right', 'bottom', 'left'];
function getCandidateAnchor(pos, distance, rect, outPt, outDir) {
  var width = rect.width;
  var height = rect.height;
  switch (pos) {
    case 'top':
      outPt.set(rect.x + width / 2, rect.y - distance);
      outDir.set(0, -1);
      break;
    case 'bottom':
      outPt.set(rect.x + width / 2, rect.y + height + distance);
      outDir.set(0, 1);
      break;
    case 'left':
      outPt.set(rect.x - distance, rect.y + height / 2);
      outDir.set(-1, 0);
      break;
    case 'right':
      outPt.set(rect.x + width + distance, rect.y + height / 2);
      outDir.set(1, 0);
      break;
  }
}
function projectPointToArc(cx, cy, r, startAngle, endAngle, anticlockwise, x, y, out) {
  x -= cx;
  y -= cy;
  var d = Math.sqrt(x * x + y * y);
  x /= d;
  y /= d;
  // Intersect point.
  var ox = x * r + cx;
  var oy = y * r + cy;
  if (Math.abs(startAngle - endAngle) % PI2 < 1e-4) {
    // Is a circle
    out[0] = ox;
    out[1] = oy;
    return d - r;
  }
  if (anticlockwise) {
    var tmp = startAngle;
    startAngle = normalizeRadian(endAngle);
    endAngle = normalizeRadian(tmp);
  } else {
    startAngle = normalizeRadian(startAngle);
    endAngle = normalizeRadian(endAngle);
  }
  if (startAngle > endAngle) {
    endAngle += PI2;
  }
  var angle = Math.atan2(y, x);
  if (angle < 0) {
    angle += PI2;
  }
  if (angle >= startAngle && angle <= endAngle || angle + PI2 >= startAngle && angle + PI2 <= endAngle) {
    // Project point is on the arc.
    out[0] = ox;
    out[1] = oy;
    return d - r;
  }
  var x1 = r * Math.cos(startAngle) + cx;
  var y1 = r * Math.sin(startAngle) + cy;
  var x2 = r * Math.cos(endAngle) + cx;
  var y2 = r * Math.sin(endAngle) + cy;
  var d1 = (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y);
  var d2 = (x2 - x) * (x2 - x) + (y2 - y) * (y2 - y);
  if (d1 < d2) {
    out[0] = x1;
    out[1] = y1;
    return Math.sqrt(d1);
  } else {
    out[0] = x2;
    out[1] = y2;
    return Math.sqrt(d2);
  }
}
function projectPointToLine(x1, y1, x2, y2, x, y, out, limitToEnds) {
  var dx = x - x1;
  var dy = y - y1;
  var dx1 = x2 - x1;
  var dy1 = y2 - y1;
  var lineLen = Math.sqrt(dx1 * dx1 + dy1 * dy1);
  dx1 /= lineLen;
  dy1 /= lineLen;
  // dot product
  var projectedLen = dx * dx1 + dy * dy1;
  var t = projectedLen / lineLen;
  if (limitToEnds) {
    t = Math.min(Math.max(t, 0), 1);
  }
  t *= lineLen;
  var ox = out[0] = x1 + t * dx1;
  var oy = out[1] = y1 + t * dy1;
  return Math.sqrt((ox - x) * (ox - x) + (oy - y) * (oy - y));
}
function projectPointToRect(x1, y1, width, height, x, y, out) {
  if (width < 0) {
    x1 = x1 + width;
    width = -width;
  }
  if (height < 0) {
    y1 = y1 + height;
    height = -height;
  }
  var x2 = x1 + width;
  var y2 = y1 + height;
  var ox = out[0] = Math.min(Math.max(x, x1), x2);
  var oy = out[1] = Math.min(Math.max(y, y1), y2);
  return Math.sqrt((ox - x) * (ox - x) + (oy - y) * (oy - y));
}
var tmpPt = [];
function nearestPointOnRect(pt, rect, out) {
  var dist = projectPointToRect(rect.x, rect.y, rect.width, rect.height, pt.x, pt.y, tmpPt);
  out.set(tmpPt[0], tmpPt[1]);
  return dist;
}
/**
 * Calculate min distance corresponding point.
 * This method won't evaluate if point is in the path.
 */
function nearestPointOnPath(pt, path, out) {
  var xi = 0;
  var yi = 0;
  var x0 = 0;
  var y0 = 0;
  var x1;
  var y1;
  var minDist = Infinity;
  var data = path.data;
  var x = pt.x;
  var y = pt.y;
  for (var i = 0; i < data.length;) {
    var cmd = data[i++];
    if (i === 1) {
      xi = data[i];
      yi = data[i + 1];
      x0 = xi;
      y0 = yi;
    }
    var d = minDist;
    switch (cmd) {
      case CMD.M:
        // moveTo 命令重新创建一个新的 subpath, 并且更新新的起点
        // 在 closePath 的时候使用
        x0 = data[i++];
        y0 = data[i++];
        xi = x0;
        yi = y0;
        break;
      case CMD.L:
        d = projectPointToLine(xi, yi, data[i], data[i + 1], x, y, tmpPt, true);
        xi = data[i++];
        yi = data[i++];
        break;
      case CMD.C:
        d = cubicProjectPoint(xi, yi, data[i++], data[i++], data[i++], data[i++], data[i], data[i + 1], x, y, tmpPt);
        xi = data[i++];
        yi = data[i++];
        break;
      case CMD.Q:
        d = quadraticProjectPoint(xi, yi, data[i++], data[i++], data[i], data[i + 1], x, y, tmpPt);
        xi = data[i++];
        yi = data[i++];
        break;
      case CMD.A:
        // TODO Arc 判断的开销比较大
        var cx = data[i++];
        var cy = data[i++];
        var rx = data[i++];
        var ry = data[i++];
        var theta = data[i++];
        var dTheta = data[i++];
        // TODO Arc 旋转
        i += 1;
        var anticlockwise = !!(1 - data[i++]);
        x1 = Math.cos(theta) * rx + cx;
        y1 = Math.sin(theta) * ry + cy;
        // 不是直接使用 arc 命令
        if (i <= 1) {
          // 第一个命令起点还未定义
          x0 = x1;
          y0 = y1;
        }
        // zr 使用scale来模拟椭圆, 这里也对x做一定的缩放
        var _x = (x - cx) * ry / rx + cx;
        d = projectPointToArc(cx, cy, ry, theta, theta + dTheta, anticlockwise, _x, y, tmpPt);
        xi = Math.cos(theta + dTheta) * rx + cx;
        yi = Math.sin(theta + dTheta) * ry + cy;
        break;
      case CMD.R:
        x0 = xi = data[i++];
        y0 = yi = data[i++];
        var width = data[i++];
        var height = data[i++];
        d = projectPointToRect(x0, y0, width, height, x, y, tmpPt);
        break;
      case CMD.Z:
        d = projectPointToLine(xi, yi, x0, y0, x, y, tmpPt, true);
        xi = x0;
        yi = y0;
        break;
    }
    if (d < minDist) {
      minDist = d;
      out.set(tmpPt[0], tmpPt[1]);
    }
  }
  return minDist;
}
// Temporal variable for intermediate usage.
var pt0 = new Point();
var pt1 = new Point();
var pt2 = new Point();
var dir = new Point();
var dir2 = new Point();
/**
 * Calculate a proper guide line based on the label position and graphic element definition
 * @param label
 * @param labelRect
 * @param target
 * @param targetRect
 */
export function updateLabelLinePoints(target, labelLineModel) {
  if (!target) {
    return;
  }
  var labelLine = target.getTextGuideLine();
  var label = target.getTextContent();
  // Needs to create text guide in each charts.
  if (!(label && labelLine)) {
    return;
  }
  var labelGuideConfig = target.textGuideLineConfig || {};
  var points = [[0, 0], [0, 0], [0, 0]];
  var searchSpace = labelGuideConfig.candidates || DEFAULT_SEARCH_SPACE;
  var labelRect = label.getBoundingRect().clone();
  labelRect.applyTransform(label.getComputedTransform());
  var minDist = Infinity;
  var anchorPoint = labelGuideConfig.anchor;
  var targetTransform = target.getComputedTransform();
  var targetInversedTransform = targetTransform && invert([], targetTransform);
  var len = labelLineModel.get('length2') || 0;
  if (anchorPoint) {
    pt2.copy(anchorPoint);
  }
  for (var i = 0; i < searchSpace.length; i++) {
    var candidate = searchSpace[i];
    getCandidateAnchor(candidate, 0, labelRect, pt0, dir);
    Point.scaleAndAdd(pt1, pt0, dir, len);
    // Transform to target coord space.
    pt1.transform(targetInversedTransform);
    // Note: getBoundingRect will ensure the `path` being created.
    var boundingRect = target.getBoundingRect();
    var dist = anchorPoint ? anchorPoint.distance(pt1) : target instanceof Path ? nearestPointOnPath(pt1, target.path, pt2) : nearestPointOnRect(pt1, boundingRect, pt2);
    // TODO pt2 is in the path
    if (dist < minDist) {
      minDist = dist;
      // Transform back to global space.
      pt1.transform(targetTransform);
      pt2.transform(targetTransform);
      pt2.toArray(points[0]);
      pt1.toArray(points[1]);
      pt0.toArray(points[2]);
    }
  }
  limitTurnAngle(points, labelLineModel.get('minTurnAngle'));
  labelLine.setShape({
    points: points
  });
}
// Temporal variable for the limitTurnAngle function
var tmpArr = [];
var tmpProjPoint = new Point();
/**
 * Reduce the line segment attached to the label to limit the turn angle between two segments.
 * @param linePoints
 * @param minTurnAngle Radian of minimum turn angle. 0 - 180
 */
export function limitTurnAngle(linePoints, minTurnAngle) {
  if (!(minTurnAngle <= 180 && minTurnAngle > 0)) {
    return;
  }
  minTurnAngle = minTurnAngle / 180 * Math.PI;
  // The line points can be
  //      /pt1----pt2 (label)
  //     /
  // pt0/
  pt0.fromArray(linePoints[0]);
  pt1.fromArray(linePoints[1]);
  pt2.fromArray(linePoints[2]);
  Point.sub(dir, pt0, pt1);
  Point.sub(dir2, pt2, pt1);
  var len1 = dir.len();
  var len2 = dir2.len();
  if (len1 < 1e-3 || len2 < 1e-3) {
    return;
  }
  dir.scale(1 / len1);
  dir2.scale(1 / len2);
  var angleCos = dir.dot(dir2);
  var minTurnAngleCos = Math.cos(minTurnAngle);
  if (minTurnAngleCos < angleCos) {
    // Smaller than minTurnAngle
    // Calculate project point of pt0 on pt1-pt2
    var d = projectPointToLine(pt1.x, pt1.y, pt2.x, pt2.y, pt0.x, pt0.y, tmpArr, false);
    tmpProjPoint.fromArray(tmpArr);
    // Calculate new projected length with limited minTurnAngle and get the new connect point
    tmpProjPoint.scaleAndAdd(dir2, d / Math.tan(Math.PI - minTurnAngle));
    // Limit the new calculated connect point between pt1 and pt2.
    var t = pt2.x !== pt1.x ? (tmpProjPoint.x - pt1.x) / (pt2.x - pt1.x) : (tmpProjPoint.y - pt1.y) / (pt2.y - pt1.y);
    if (isNaN(t)) {
      return;
    }
    if (t < 0) {
      Point.copy(tmpProjPoint, pt1);
    } else if (t > 1) {
      Point.copy(tmpProjPoint, pt2);
    }
    tmpProjPoint.toArray(linePoints[1]);
  }
}
/**
 * Limit the angle of line and the surface
 * @param maxSurfaceAngle Radian of minimum turn angle. 0 - 180. 0 is same direction to normal. 180 is opposite
 */
export function limitSurfaceAngle(linePoints, surfaceNormal, maxSurfaceAngle) {
  if (!(maxSurfaceAngle <= 180 && maxSurfaceAngle > 0)) {
    return;
  }
  maxSurfaceAngle = maxSurfaceAngle / 180 * Math.PI;
  pt0.fromArray(linePoints[0]);
  pt1.fromArray(linePoints[1]);
  pt2.fromArray(linePoints[2]);
  Point.sub(dir, pt1, pt0);
  Point.sub(dir2, pt2, pt1);
  var len1 = dir.len();
  var len2 = dir2.len();
  if (len1 < 1e-3 || len2 < 1e-3) {
    return;
  }
  dir.scale(1 / len1);
  dir2.scale(1 / len2);
  var angleCos = dir.dot(surfaceNormal);
  var maxSurfaceAngleCos = Math.cos(maxSurfaceAngle);
  if (angleCos < maxSurfaceAngleCos) {
    // Calculate project point of pt0 on pt1-pt2
    var d = projectPointToLine(pt1.x, pt1.y, pt2.x, pt2.y, pt0.x, pt0.y, tmpArr, false);
    tmpProjPoint.fromArray(tmpArr);
    var HALF_PI = Math.PI / 2;
    var angle2 = Math.acos(dir2.dot(surfaceNormal));
    var newAngle = HALF_PI + angle2 - maxSurfaceAngle;
    if (newAngle >= HALF_PI) {
      // parallel
      Point.copy(tmpProjPoint, pt2);
    } else {
      // Calculate new projected length with limited minTurnAngle and get the new connect point
      tmpProjPoint.scaleAndAdd(dir2, d / Math.tan(Math.PI / 2 - newAngle));
      // Limit the new calculated connect point between pt1 and pt2.
      var t = pt2.x !== pt1.x ? (tmpProjPoint.x - pt1.x) / (pt2.x - pt1.x) : (tmpProjPoint.y - pt1.y) / (pt2.y - pt1.y);
      if (isNaN(t)) {
        return;
      }
      if (t < 0) {
        Point.copy(tmpProjPoint, pt1);
      } else if (t > 1) {
        Point.copy(tmpProjPoint, pt2);
      }
    }
    tmpProjPoint.toArray(linePoints[1]);
  }
}
function setLabelLineState(labelLine, ignore, stateName, stateModel) {
  var isNormal = stateName === 'normal';
  var stateObj = isNormal ? labelLine : labelLine.ensureState(stateName);
  // Make sure display.
  stateObj.ignore = ignore;
  // Set smooth
  var smooth = stateModel.get('smooth');
  if (smooth && smooth === true) {
    smooth = 0.3;
  }
  stateObj.shape = stateObj.shape || {};
  if (smooth > 0) {
    stateObj.shape.smooth = smooth;
  }
  var styleObj = stateModel.getModel('lineStyle').getLineStyle();
  isNormal ? labelLine.useStyle(styleObj) : stateObj.style = styleObj;
}
function buildLabelLinePath(path, shape) {
  var smooth = shape.smooth;
  var points = shape.points;
  if (!points) {
    return;
  }
  path.moveTo(points[0][0], points[0][1]);
  if (smooth > 0 && points.length >= 3) {
    var len1 = vector.dist(points[0], points[1]);
    var len2 = vector.dist(points[1], points[2]);
    if (!len1 || !len2) {
      path.lineTo(points[1][0], points[1][1]);
      path.lineTo(points[2][0], points[2][1]);
      return;
    }
    var moveLen = Math.min(len1, len2) * smooth;
    var midPoint0 = vector.lerp([], points[1], points[0], moveLen / len1);
    var midPoint2 = vector.lerp([], points[1], points[2], moveLen / len2);
    var midPoint1 = vector.lerp([], midPoint0, midPoint2, 0.5);
    path.bezierCurveTo(midPoint0[0], midPoint0[1], midPoint0[0], midPoint0[1], midPoint1[0], midPoint1[1]);
    path.bezierCurveTo(midPoint2[0], midPoint2[1], midPoint2[0], midPoint2[1], points[2][0], points[2][1]);
  } else {
    for (var i = 1; i < points.length; i++) {
      path.lineTo(points[i][0], points[i][1]);
    }
  }
}
/**
 * Create a label line if necessary and set it's style.
 */
export function setLabelLineStyle(targetEl, statesModels, defaultStyle) {
  var labelLine = targetEl.getTextGuideLine();
  var label = targetEl.getTextContent();
  if (!label) {
    // Not show label line if there is no label.
    if (labelLine) {
      targetEl.removeTextGuideLine();
    }
    return;
  }
  var normalModel = statesModels.normal;
  var showNormal = normalModel.get('show');
  var labelIgnoreNormal = label.ignore;
  for (var i = 0; i < DISPLAY_STATES.length; i++) {
    var stateName = DISPLAY_STATES[i];
    var stateModel = statesModels[stateName];
    var isNormal = stateName === 'normal';
    if (stateModel) {
      var stateShow = stateModel.get('show');
      var isLabelIgnored = isNormal ? labelIgnoreNormal : retrieve2(label.states[stateName] && label.states[stateName].ignore, labelIgnoreNormal);
      if (isLabelIgnored // Not show when label is not shown in this state.
      || !retrieve2(stateShow, showNormal) // Use normal state by default if not set.
      ) {
        var stateObj = isNormal ? labelLine : labelLine && labelLine.states[stateName];
        if (stateObj) {
          stateObj.ignore = true;
        }
        if (!!labelLine) {
          setLabelLineState(labelLine, true, stateName, stateModel);
        }
        continue;
      }
      // Create labelLine if not exists
      if (!labelLine) {
        labelLine = new Polyline();
        targetEl.setTextGuideLine(labelLine);
        // Reset state of normal because it's new created.
        // NOTE: NORMAL should always been the first!
        if (!isNormal && (labelIgnoreNormal || !showNormal)) {
          setLabelLineState(labelLine, true, 'normal', statesModels.normal);
        }
        // Use same state proxy.
        if (targetEl.stateProxy) {
          labelLine.stateProxy = targetEl.stateProxy;
        }
      }
      setLabelLineState(labelLine, false, stateName, stateModel);
    }
  }
  if (labelLine) {
    defaults(labelLine.style, defaultStyle);
    // Not fill.
    labelLine.style.fill = null;
    var showAbove = normalModel.get('showAbove');
    var labelLineConfig = targetEl.textGuideLineConfig = targetEl.textGuideLineConfig || {};
    labelLineConfig.showAbove = showAbove || false;
    // Custom the buildPath.
    labelLine.buildPath = buildLabelLinePath;
  }
}
export function getLabelLineStatesModels(itemModel, labelLineName) {
  labelLineName = labelLineName || 'labelLine';
  var statesModels = {
    normal: itemModel.getModel(labelLineName)
  };
  for (var i = 0; i < SPECIAL_STATES.length; i++) {
    var stateName = SPECIAL_STATES[i];
    statesModels[stateName] = itemModel.getModel([stateName, labelLineName]);
  }
  return statesModels;
}