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| ... | ... | @@ -9,8 +9,7 @@ |
| 9 | 9 | /** |
| 10 | 10 | * Extends mxShape. |
| 11 | 11 | */ |
| 12 | -function mxShapeArrows2Arrow(bounds, fill, stroke, strokewidth) | |
| 13 | -{ | |
| 12 | +function mxShapeArrows2Arrow(bounds, fill, stroke, strokewidth) { | |
| 14 | 13 | mxShape.call(this); |
| 15 | 14 | this.bounds = bounds; |
| 16 | 15 | this.fill = fill; |
| ... | ... | @@ -27,15 +26,15 @@ function mxShapeArrows2Arrow(bounds, fill, stroke, strokewidth) |
| 27 | 26 | mxUtils.extend(mxShapeArrows2Arrow, mxActor); |
| 28 | 27 | |
| 29 | 28 | mxShapeArrows2Arrow.prototype.customProperties = [ |
| 30 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 40}, | |
| 31 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, max:1, defVal: 0.6}, | |
| 32 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal: 0}, | |
| 33 | - {name: 'headCrossline', dispName: 'Head Crossline', type: 'bool', defVal: false}, | |
| 34 | - {name: 'tailCrossline', dispName: 'Tail Crossline', type: 'bool', defVal: false} | |
| 29 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 40 }, | |
| 30 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, max: 1, defVal: 0.6 }, | |
| 31 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 0 }, | |
| 32 | + { name: 'headCrossline', dispName: 'Head Crossline', type: 'bool', defVal: false }, | |
| 33 | + { name: 'tailCrossline', dispName: 'Tail Crossline', type: 'bool', defVal: false } | |
| 35 | 34 | ]; |
| 36 | 35 | |
| 37 | 36 | mxShapeArrows2Arrow.prototype.cst = { |
| 38 | - ARROW : 'mxgraph.arrows2.arrow' | |
| 37 | + ARROW: 'mxgraph.arrows2.arrow' | |
| 39 | 38 | }; |
| 40 | 39 | |
| 41 | 40 | /** |
| ... | ... | @@ -43,8 +42,7 @@ mxShapeArrows2Arrow.prototype.cst = { |
| 43 | 42 | * |
| 44 | 43 | * Paints the vertex shape. |
| 45 | 44 | */ |
| 46 | -mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 47 | -{ | |
| 45 | +mxShapeArrows2Arrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 48 | 46 | c.translate(x, y); |
| 49 | 47 | |
| 50 | 48 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -64,19 +62,17 @@ mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h) |
| 64 | 62 | c.lineTo(notch, h * 0.5); |
| 65 | 63 | c.close(); |
| 66 | 64 | c.fillAndStroke(); |
| 67 | - | |
| 65 | + | |
| 68 | 66 | c.setShadow(false); |
| 69 | - | |
| 70 | - if (headCrossline) | |
| 71 | - { | |
| 67 | + | |
| 68 | + if (headCrossline) { | |
| 72 | 69 | c.begin(); |
| 73 | 70 | c.moveTo(w - dx, dy); |
| 74 | 71 | c.lineTo(w - dx, h - dy); |
| 75 | 72 | c.stroke(); |
| 76 | 73 | } |
| 77 | - | |
| 78 | - if (tailCrossline) | |
| 79 | - { | |
| 74 | + | |
| 75 | + if (tailCrossline) { | |
| 80 | 76 | c.begin(); |
| 81 | 77 | c.moveTo(notch, dy); |
| 82 | 78 | c.lineTo(notch, h - dy); |
| ... | ... | @@ -84,99 +80,83 @@ mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h) |
| 84 | 80 | } |
| 85 | 81 | }; |
| 86 | 82 | |
| 87 | -mxShapeArrows2Arrow.prototype.getLabelBounds = function(rect) | |
| 88 | -{ | |
| 89 | - if (mxUtils.getValue(this.style, 'boundedLbl', false)) | |
| 90 | - { | |
| 83 | +mxShapeArrows2Arrow.prototype.getLabelBounds = function (rect) { | |
| 84 | + if (mxUtils.getValue(this.style, 'boundedLbl', false)) { | |
| 91 | 85 | var w = rect.width; |
| 92 | 86 | var h = rect.height; |
| 93 | - | |
| 87 | + | |
| 94 | 88 | var dy, dx; |
| 95 | 89 | var direction = this.direction || mxConstants.DIRECTION_EAST; |
| 96 | - | |
| 97 | - if (mxUtils.getValue(this.style, 'flipH', false)) | |
| 98 | - { | |
| 90 | + | |
| 91 | + if (mxUtils.getValue(this.style, 'flipH', false)) { | |
| 99 | 92 | if (direction == mxConstants.DIRECTION_WEST) |
| 100 | 93 | direction = mxConstants.DIRECTION_EAST; |
| 101 | 94 | else if (direction == mxConstants.DIRECTION_EAST) |
| 102 | 95 | direction = mxConstants.DIRECTION_WEST; |
| 103 | 96 | } |
| 104 | - | |
| 105 | - if (mxUtils.getValue(this.style, 'flipV', false)) | |
| 106 | - { | |
| 97 | + | |
| 98 | + if (mxUtils.getValue(this.style, 'flipV', false)) { | |
| 107 | 99 | if (direction == mxConstants.DIRECTION_NORTH) |
| 108 | 100 | direction = mxConstants.DIRECTION_SOUTH; |
| 109 | 101 | else if (direction == mxConstants.DIRECTION_SOUTH) |
| 110 | 102 | direction = mxConstants.DIRECTION_NORTH; |
| 111 | 103 | } |
| 112 | - | |
| 104 | + | |
| 113 | 105 | if (direction == mxConstants.DIRECTION_NORTH |
| 114 | - || direction == mxConstants.DIRECTION_SOUTH) | |
| 115 | - { | |
| 106 | + || direction == mxConstants.DIRECTION_SOUTH) { | |
| 116 | 107 | dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 117 | 108 | dx = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| 118 | 109 | } |
| 119 | - else | |
| 120 | - { | |
| 110 | + else { | |
| 121 | 111 | dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 122 | 112 | dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| 123 | 113 | } |
| 124 | - | |
| 125 | - if (direction == mxConstants.DIRECTION_EAST) | |
| 126 | - { | |
| 114 | + | |
| 115 | + if (direction == mxConstants.DIRECTION_EAST) { | |
| 127 | 116 | return new mxRectangle(rect.x, rect.y + dy, w - dx, h - 2 * dy); |
| 128 | 117 | } |
| 129 | - else if (direction == mxConstants.DIRECTION_WEST) | |
| 130 | - { | |
| 118 | + else if (direction == mxConstants.DIRECTION_WEST) { | |
| 131 | 119 | return new mxRectangle(rect.x + dx, rect.y + dy, w - dx, h - 2 * dy); |
| 132 | 120 | } |
| 133 | - else if (direction == mxConstants.DIRECTION_NORTH) | |
| 134 | - { | |
| 121 | + else if (direction == mxConstants.DIRECTION_NORTH) { | |
| 135 | 122 | return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - dx); |
| 136 | 123 | } |
| 137 | - else | |
| 138 | - { | |
| 124 | + else { | |
| 139 | 125 | return new mxRectangle(rect.x + dy, rect.y, w - 2 * dy, h - dx); |
| 140 | 126 | } |
| 141 | 127 | } |
| 142 | - | |
| 128 | + | |
| 143 | 129 | return rect; |
| 144 | 130 | }; |
| 145 | 131 | |
| 146 | 132 | mxCellRenderer.registerShape(mxShapeArrows2Arrow.prototype.cst.ARROW, mxShapeArrows2Arrow); |
| 147 | 133 | |
| 148 | -Graph.handleFactory[mxShapeArrows2Arrow.prototype.cst.ARROW] = function(state) | |
| 149 | -{ | |
| 150 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 151 | - { | |
| 152 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 153 | - var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 154 | - | |
| 155 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 156 | - }, function(bounds, pt) | |
| 157 | - { | |
| 158 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 159 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 160 | - })]; | |
| 161 | - | |
| 162 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 163 | - { | |
| 164 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 165 | - | |
| 166 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 167 | - }, function(bounds, pt) | |
| 168 | - { | |
| 169 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 170 | - }); | |
| 171 | - | |
| 134 | +Graph.handleFactory[mxShapeArrows2Arrow.prototype.cst.ARROW] = function (state) { | |
| 135 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 136 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 137 | + var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 138 | + | |
| 139 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 140 | + }, function (bounds, pt) { | |
| 141 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 142 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 143 | + })]; | |
| 144 | + | |
| 145 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 146 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 147 | + | |
| 148 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 149 | + }, function (bounds, pt) { | |
| 150 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 151 | + }); | |
| 152 | + | |
| 172 | 153 | handles.push(handle2); |
| 173 | - | |
| 154 | + | |
| 174 | 155 | return handles; |
| 175 | 156 | |
| 176 | 157 | } |
| 177 | 158 | |
| 178 | -mxShapeArrows2Arrow.prototype.getConstraints = function(style, w, h) | |
| 179 | -{ | |
| 159 | +mxShapeArrows2Arrow.prototype.getConstraints = function (style, w, h) { | |
| 180 | 160 | var constr = []; |
| 181 | 161 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 182 | 162 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -202,8 +182,7 @@ mxShapeArrows2Arrow.prototype.getConstraints = function(style, w, h) |
| 202 | 182 | /** |
| 203 | 183 | * Extends mxShape. |
| 204 | 184 | */ |
| 205 | -function mxShapeArrows2TwoWayArrow(bounds, fill, stroke, strokewidth) | |
| 206 | -{ | |
| 185 | +function mxShapeArrows2TwoWayArrow(bounds, fill, stroke, strokewidth) { | |
| 207 | 186 | mxShape.call(this); |
| 208 | 187 | this.bounds = bounds; |
| 209 | 188 | this.fill = fill; |
| ... | ... | @@ -219,12 +198,12 @@ function mxShapeArrows2TwoWayArrow(bounds, fill, stroke, strokewidth) |
| 219 | 198 | mxUtils.extend(mxShapeArrows2TwoWayArrow, mxActor); |
| 220 | 199 | |
| 221 | 200 | mxShapeArrows2TwoWayArrow.prototype.cst = { |
| 222 | - TWO_WAY_ARROW : 'mxgraph.arrows2.twoWayArrow' | |
| 201 | + TWO_WAY_ARROW: 'mxgraph.arrows2.twoWayArrow' | |
| 223 | 202 | }; |
| 224 | 203 | |
| 225 | 204 | mxShapeArrows2TwoWayArrow.prototype.customProperties = [ |
| 226 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal: 35}, | |
| 227 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, max:1, defVal: 0.6} | |
| 205 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 35 }, | |
| 206 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, max: 1, defVal: 0.6 } | |
| 228 | 207 | ]; |
| 229 | 208 | |
| 230 | 209 | /** |
| ... | ... | @@ -232,8 +211,7 @@ mxShapeArrows2TwoWayArrow.prototype.customProperties = [ |
| 232 | 211 | * |
| 233 | 212 | * Paints the vertex shape. |
| 234 | 213 | */ |
| 235 | -mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 236 | -{ | |
| 214 | +mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 237 | 215 | c.translate(x, y); |
| 238 | 216 | |
| 239 | 217 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -254,38 +232,32 @@ mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function(c, x, y, w, h) |
| 254 | 232 | c.fillAndStroke(); |
| 255 | 233 | }; |
| 256 | 234 | |
| 257 | -mxShapeArrows2TwoWayArrow.prototype.getLabelBounds = function(rect) | |
| 258 | -{ | |
| 259 | - if (mxUtils.getValue(this.style, 'boundedLbl', false)) | |
| 260 | - { | |
| 235 | +mxShapeArrows2TwoWayArrow.prototype.getLabelBounds = function (rect) { | |
| 236 | + if (mxUtils.getValue(this.style, 'boundedLbl', false)) { | |
| 261 | 237 | var w = rect.width; |
| 262 | 238 | var h = rect.height; |
| 263 | 239 | var vertical = this.direction == mxConstants.DIRECTION_NORTH |
| 264 | - || this.direction == mxConstants.DIRECTION_SOUTH; | |
| 240 | + || this.direction == mxConstants.DIRECTION_SOUTH; | |
| 265 | 241 | |
| 266 | 242 | var dy, dx; |
| 267 | - | |
| 268 | - if (vertical) | |
| 269 | - { | |
| 243 | + | |
| 244 | + if (vertical) { | |
| 270 | 245 | dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 271 | 246 | dx = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| 272 | 247 | } |
| 273 | - else | |
| 274 | - { | |
| 248 | + else { | |
| 275 | 249 | dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 276 | 250 | dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| 277 | 251 | } |
| 278 | - | |
| 279 | - if (vertical) | |
| 280 | - { | |
| 252 | + | |
| 253 | + if (vertical) { | |
| 281 | 254 | return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - 2 * dx); |
| 282 | 255 | } |
| 283 | - else | |
| 284 | - { | |
| 256 | + else { | |
| 285 | 257 | return new mxRectangle(rect.x + dx, rect.y + dy, w - 2 * dx, h - 2 * dy); |
| 286 | 258 | } |
| 287 | 259 | } |
| 288 | - | |
| 260 | + | |
| 289 | 261 | return rect; |
| 290 | 262 | }; |
| 291 | 263 | |
| ... | ... | @@ -293,26 +265,22 @@ mxCellRenderer.registerShape(mxShapeArrows2TwoWayArrow.prototype.cst.TWO_WAY_ARR |
| 293 | 265 | |
| 294 | 266 | mxShapeArrows2TwoWayArrow.prototype.constraints = null; |
| 295 | 267 | |
| 296 | -Graph.handleFactory[mxShapeArrows2TwoWayArrow.prototype.cst.TWO_WAY_ARROW] = function(state) | |
| 297 | -{ | |
| 298 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 299 | - { | |
| 300 | - var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 301 | - var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 302 | - | |
| 303 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 304 | - }, function(bounds, pt) | |
| 305 | - { | |
| 306 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, bounds.x + bounds.width - pt.x))) / 100; | |
| 307 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 308 | - })]; | |
| 309 | - | |
| 268 | +Graph.handleFactory[mxShapeArrows2TwoWayArrow.prototype.cst.TWO_WAY_ARROW] = function (state) { | |
| 269 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 270 | + var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 271 | + var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 272 | + | |
| 273 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 274 | + }, function (bounds, pt) { | |
| 275 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, bounds.x + bounds.width - pt.x))) / 100; | |
| 276 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 277 | + })]; | |
| 278 | + | |
| 310 | 279 | return handles; |
| 311 | 280 | |
| 312 | 281 | } |
| 313 | 282 | |
| 314 | -mxShapeArrows2TwoWayArrow.prototype.getConstraints = function(style, w, h) | |
| 315 | -{ | |
| 283 | +mxShapeArrows2TwoWayArrow.prototype.getConstraints = function (style, w, h) { | |
| 316 | 284 | var constr = []; |
| 317 | 285 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 318 | 286 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -339,8 +307,7 @@ mxShapeArrows2TwoWayArrow.prototype.getConstraints = function(style, w, h) |
| 339 | 307 | /** |
| 340 | 308 | * Extends mxShape. |
| 341 | 309 | */ |
| 342 | -function mxShapeArrows2StylisedArrow(bounds, fill, stroke, strokewidth) | |
| 343 | -{ | |
| 310 | +function mxShapeArrows2StylisedArrow(bounds, fill, stroke, strokewidth) { | |
| 344 | 311 | mxShape.call(this); |
| 345 | 312 | this.bounds = bounds; |
| 346 | 313 | this.fill = fill; |
| ... | ... | @@ -358,14 +325,14 @@ function mxShapeArrows2StylisedArrow(bounds, fill, stroke, strokewidth) |
| 358 | 325 | mxUtils.extend(mxShapeArrows2StylisedArrow, mxActor); |
| 359 | 326 | |
| 360 | 327 | mxShapeArrows2StylisedArrow.prototype.customProperties = [ |
| 361 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:40}, | |
| 362 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, max:1, defVal:0.6}, | |
| 363 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal:0}, | |
| 364 | - {name: 'feather', dispName: 'Feather', type: 'float', min:0, max:1, defVal:0.4}, | |
| 328 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 40 }, | |
| 329 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, max: 1, defVal: 0.6 }, | |
| 330 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 0 }, | |
| 331 | + { name: 'feather', dispName: 'Feather', type: 'float', min: 0, max: 1, defVal: 0.4 }, | |
| 365 | 332 | ]; |
| 366 | 333 | |
| 367 | 334 | mxShapeArrows2StylisedArrow.prototype.cst = { |
| 368 | - STYLISED_ARROW : 'mxgraph.arrows2.stylisedArrow' | |
| 335 | + STYLISED_ARROW: 'mxgraph.arrows2.stylisedArrow' | |
| 369 | 336 | }; |
| 370 | 337 | |
| 371 | 338 | /** |
| ... | ... | @@ -373,8 +340,7 @@ mxShapeArrows2StylisedArrow.prototype.cst = { |
| 373 | 340 | * |
| 374 | 341 | * Paints the vertex shape. |
| 375 | 342 | */ |
| 376 | -mxShapeArrows2StylisedArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 377 | -{ | |
| 343 | +mxShapeArrows2StylisedArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 378 | 344 | c.translate(x, y); |
| 379 | 345 | |
| 380 | 346 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -399,50 +365,42 @@ mxCellRenderer.registerShape(mxShapeArrows2StylisedArrow.prototype.cst.STYLISED_ |
| 399 | 365 | |
| 400 | 366 | mxShapeArrows2StylisedArrow.prototype.constraints = null; |
| 401 | 367 | |
| 402 | -Graph.handleFactory[mxShapeArrows2StylisedArrow.prototype.cst.STYLISED_ARROW] = function(state) | |
| 403 | -{ | |
| 404 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 405 | - { | |
| 406 | - var dx = Math.max(0, Math.min(bounds.width - 10, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 407 | - var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 408 | - | |
| 409 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 410 | - }, function(bounds, pt) | |
| 411 | - { | |
| 412 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - 10, bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 413 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 414 | - })]; | |
| 415 | - | |
| 416 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 417 | - { | |
| 418 | - var notch = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 419 | - | |
| 420 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 421 | - }, function(bounds, pt) | |
| 422 | - { | |
| 423 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 424 | - }); | |
| 425 | - | |
| 368 | +Graph.handleFactory[mxShapeArrows2StylisedArrow.prototype.cst.STYLISED_ARROW] = function (state) { | |
| 369 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 370 | + var dx = Math.max(0, Math.min(bounds.width - 10, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 371 | + var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 372 | + | |
| 373 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 374 | + }, function (bounds, pt) { | |
| 375 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - 10, bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 376 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 377 | + })]; | |
| 378 | + | |
| 379 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 380 | + var notch = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 381 | + | |
| 382 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 383 | + }, function (bounds, pt) { | |
| 384 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 385 | + }); | |
| 386 | + | |
| 426 | 387 | handles.push(handle2); |
| 427 | - | |
| 428 | - var handle3 = Graph.createHandle(state, ['feather'], function(bounds) | |
| 429 | - { | |
| 430 | - var feather = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'feather', this.dy)))); | |
| 431 | - | |
| 432 | - return new mxPoint(bounds.x, bounds.y + feather * bounds.height / 2); | |
| 433 | - }, function(bounds, pt) | |
| 434 | - { | |
| 435 | - this.state.style['feather'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 436 | - }); | |
| 437 | - | |
| 388 | + | |
| 389 | + var handle3 = Graph.createHandle(state, ['feather'], function (bounds) { | |
| 390 | + var feather = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'feather', this.dy)))); | |
| 391 | + | |
| 392 | + return new mxPoint(bounds.x, bounds.y + feather * bounds.height / 2); | |
| 393 | + }, function (bounds, pt) { | |
| 394 | + this.state.style['feather'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 395 | + }); | |
| 396 | + | |
| 438 | 397 | handles.push(handle3); |
| 439 | - | |
| 398 | + | |
| 440 | 399 | return handles; |
| 441 | 400 | |
| 442 | 401 | } |
| 443 | 402 | |
| 444 | -mxShapeArrows2StylisedArrow.prototype.getConstraints = function(style, w, h) | |
| 445 | -{ | |
| 403 | +mxShapeArrows2StylisedArrow.prototype.getConstraints = function (style, w, h) { | |
| 446 | 404 | var constr = []; |
| 447 | 405 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 448 | 406 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -469,8 +427,7 @@ mxShapeArrows2StylisedArrow.prototype.getConstraints = function(style, w, h) |
| 469 | 427 | /** |
| 470 | 428 | * Extends mxShape. |
| 471 | 429 | */ |
| 472 | -function mxShapeArrows2SharpArrow(bounds, fill, stroke, strokewidth) | |
| 473 | -{ | |
| 430 | +function mxShapeArrows2SharpArrow(bounds, fill, stroke, strokewidth) { | |
| 474 | 431 | mxShape.call(this); |
| 475 | 432 | this.bounds = bounds; |
| 476 | 433 | this.fill = fill; |
| ... | ... | @@ -488,14 +445,14 @@ function mxShapeArrows2SharpArrow(bounds, fill, stroke, strokewidth) |
| 488 | 445 | mxUtils.extend(mxShapeArrows2SharpArrow, mxActor); |
| 489 | 446 | |
| 490 | 447 | mxShapeArrows2SharpArrow.prototype.cst = { |
| 491 | - SHARP_ARROW : 'mxgraph.arrows2.sharpArrow' | |
| 448 | + SHARP_ARROW: 'mxgraph.arrows2.sharpArrow' | |
| 492 | 449 | }; |
| 493 | 450 | |
| 494 | 451 | mxShapeArrows2SharpArrow.prototype.customProperties = [ |
| 495 | - {name: 'dx1', dispName: 'Arrowhead Arrow Width', type: 'float', min:0, defVal:18}, | |
| 496 | - {name: 'dy1', dispName: 'Arrow Arrow Width', type: 'float', min:0, max:1, defVal:0.67}, | |
| 497 | - {name: 'dx2', dispName: 'Arrowhead Angle', type: 'float', min:0, defVal:18}, | |
| 498 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal:0} | |
| 452 | + { name: 'dx1', dispName: 'Arrowhead Arrow Width', type: 'float', min: 0, defVal: 18 }, | |
| 453 | + { name: 'dy1', dispName: 'Arrow Arrow Width', type: 'float', min: 0, max: 1, defVal: 0.67 }, | |
| 454 | + { name: 'dx2', dispName: 'Arrowhead Angle', type: 'float', min: 0, defVal: 18 }, | |
| 455 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 0 } | |
| 499 | 456 | ]; |
| 500 | 457 | |
| 501 | 458 | /** |
| ... | ... | @@ -503,8 +460,7 @@ mxShapeArrows2SharpArrow.prototype.customProperties = [ |
| 503 | 460 | * |
| 504 | 461 | * Paints the vertex shape. |
| 505 | 462 | */ |
| 506 | -mxShapeArrows2SharpArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 507 | -{ | |
| 463 | +mxShapeArrows2SharpArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 508 | 464 | c.translate(x, y); |
| 509 | 465 | |
| 510 | 466 | var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| ... | ... | @@ -514,12 +470,11 @@ mxShapeArrows2SharpArrow.prototype.paintVertexShape = function(c, x, y, w, h) |
| 514 | 470 | var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| 515 | 471 | var dy1a = h * 0.5 * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 516 | 472 | var x2 = 0; |
| 517 | - | |
| 518 | - if (h != 0) | |
| 519 | - { | |
| 473 | + | |
| 474 | + if (h != 0) { | |
| 520 | 475 | x2 = dx1a + dx2 * dy1a * 2 / h; |
| 521 | 476 | } |
| 522 | - | |
| 477 | + | |
| 523 | 478 | c.begin(); |
| 524 | 479 | c.moveTo(0, dy1); |
| 525 | 480 | c.lineTo(w - dx1, dy1); |
| ... | ... | @@ -539,49 +494,41 @@ mxCellRenderer.registerShape(mxShapeArrows2SharpArrow.prototype.cst.SHARP_ARROW, |
| 539 | 494 | |
| 540 | 495 | mxShapeArrows2SharpArrow.prototype.constraints = null; |
| 541 | 496 | |
| 542 | -Graph.handleFactory[mxShapeArrows2SharpArrow.prototype.cst.SHARP_ARROW] = function(state) | |
| 543 | -{ | |
| 544 | - var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds) | |
| 545 | - { | |
| 546 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 547 | - var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 548 | - | |
| 549 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2); | |
| 550 | - }, function(bounds, pt) | |
| 551 | - { | |
| 552 | - this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 553 | - this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 554 | - })]; | |
| 555 | - | |
| 556 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 557 | - { | |
| 558 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 559 | - | |
| 560 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 561 | - }, function(bounds, pt) | |
| 562 | - { | |
| 563 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 564 | - }); | |
| 565 | - | |
| 497 | +Graph.handleFactory[mxShapeArrows2SharpArrow.prototype.cst.SHARP_ARROW] = function (state) { | |
| 498 | + var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function (bounds) { | |
| 499 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 500 | + var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 501 | + | |
| 502 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2); | |
| 503 | + }, function (bounds, pt) { | |
| 504 | + this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 505 | + this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 506 | + })]; | |
| 507 | + | |
| 508 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 509 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 510 | + | |
| 511 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 512 | + }, function (bounds, pt) { | |
| 513 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 514 | + }); | |
| 515 | + | |
| 566 | 516 | handles.push(handle2); |
| 567 | - | |
| 568 | - var handle3 = Graph.createHandle(state, ['dx2'], function(bounds) | |
| 569 | - { | |
| 570 | - var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 571 | - | |
| 572 | - return new mxPoint(bounds.x + bounds.width - dx2, bounds.y); | |
| 573 | - }, function(bounds, pt) | |
| 574 | - { | |
| 575 | - this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 576 | - }); | |
| 577 | - | |
| 517 | + | |
| 518 | + var handle3 = Graph.createHandle(state, ['dx2'], function (bounds) { | |
| 519 | + var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 520 | + | |
| 521 | + return new mxPoint(bounds.x + bounds.width - dx2, bounds.y); | |
| 522 | + }, function (bounds, pt) { | |
| 523 | + this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 524 | + }); | |
| 525 | + | |
| 578 | 526 | handles.push(handle3); |
| 579 | - | |
| 527 | + | |
| 580 | 528 | return handles; |
| 581 | 529 | }; |
| 582 | 530 | |
| 583 | -mxShapeArrows2SharpArrow.prototype.getConstraints = function(style, w, h) | |
| 584 | -{ | |
| 531 | +mxShapeArrows2SharpArrow.prototype.getConstraints = function (style, w, h) { | |
| 585 | 532 | var constr = []; |
| 586 | 533 | var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 587 | 534 | var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| ... | ... | @@ -590,12 +537,11 @@ mxShapeArrows2SharpArrow.prototype.getConstraints = function(style, w, h) |
| 590 | 537 | var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| 591 | 538 | var dy1a = h * 0.5 * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 592 | 539 | var x2 = 0; |
| 593 | - | |
| 594 | - if (h != 0) | |
| 595 | - { | |
| 540 | + | |
| 541 | + if (h != 0) { | |
| 596 | 542 | x2 = dx1a + dx2 * dy1a * 2 / h; |
| 597 | 543 | } |
| 598 | - | |
| 544 | + | |
| 599 | 545 | constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); |
| 600 | 546 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, notch, 0)); |
| 601 | 547 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy1)); |
| ... | ... | @@ -618,8 +564,7 @@ mxShapeArrows2SharpArrow.prototype.getConstraints = function(style, w, h) |
| 618 | 564 | /** |
| 619 | 565 | * Extends mxShape. |
| 620 | 566 | */ |
| 621 | -function mxShapeArrows2SharpArrow2(bounds, fill, stroke, strokewidth) | |
| 622 | -{ | |
| 567 | +function mxShapeArrows2SharpArrow2(bounds, fill, stroke, strokewidth) { | |
| 623 | 568 | mxShape.call(this); |
| 624 | 569 | this.bounds = bounds; |
| 625 | 570 | this.fill = fill; |
| ... | ... | @@ -640,16 +585,16 @@ function mxShapeArrows2SharpArrow2(bounds, fill, stroke, strokewidth) |
| 640 | 585 | mxUtils.extend(mxShapeArrows2SharpArrow2, mxActor); |
| 641 | 586 | |
| 642 | 587 | mxShapeArrows2SharpArrow2.prototype.customProperties = [ |
| 643 | - {name: 'dx1', dispName: 'Arrowhead Arrow Width', type: 'float', min:0, defVal:18}, | |
| 644 | - {name: 'dy1', dispName: 'Arrow Width', type: 'float', min:0, max:1, defVal:0.67}, | |
| 645 | - {name: 'dx2', dispName: 'Arrowhead Angle', type: 'float', min:0, defVal:18}, | |
| 646 | - {name: 'dx3', dispName: 'Arrowhead Edge X', type: 'float', min:0, defVal:27}, | |
| 647 | - {name: 'dy3', dispName: 'Arrowhead Edge Y', type: 'float', min:0, max:1, defVal:0.15}, | |
| 648 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal:0} | |
| 588 | + { name: 'dx1', dispName: 'Arrowhead Arrow Width', type: 'float', min: 0, defVal: 18 }, | |
| 589 | + { name: 'dy1', dispName: 'Arrow Width', type: 'float', min: 0, max: 1, defVal: 0.67 }, | |
| 590 | + { name: 'dx2', dispName: 'Arrowhead Angle', type: 'float', min: 0, defVal: 18 }, | |
| 591 | + { name: 'dx3', dispName: 'Arrowhead Edge X', type: 'float', min: 0, defVal: 27 }, | |
| 592 | + { name: 'dy3', dispName: 'Arrowhead Edge Y', type: 'float', min: 0, max: 1, defVal: 0.15 }, | |
| 593 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 0 } | |
| 649 | 594 | ]; |
| 650 | 595 | |
| 651 | 596 | mxShapeArrows2SharpArrow2.prototype.cst = { |
| 652 | - SHARP_ARROW2 : 'mxgraph.arrows2.sharpArrow2' | |
| 597 | + SHARP_ARROW2: 'mxgraph.arrows2.sharpArrow2' | |
| 653 | 598 | }; |
| 654 | 599 | |
| 655 | 600 | /** |
| ... | ... | @@ -657,8 +602,7 @@ mxShapeArrows2SharpArrow2.prototype.cst = { |
| 657 | 602 | * |
| 658 | 603 | * Paints the vertex shape. |
| 659 | 604 | */ |
| 660 | -mxShapeArrows2SharpArrow2.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 661 | -{ | |
| 605 | +mxShapeArrows2SharpArrow2.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 662 | 606 | c.translate(x, y); |
| 663 | 607 | |
| 664 | 608 | var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| ... | ... | @@ -689,63 +633,53 @@ mxCellRenderer.registerShape(mxShapeArrows2SharpArrow2.prototype.cst.SHARP_ARROW |
| 689 | 633 | |
| 690 | 634 | mxShapeArrows2SharpArrow2.prototype.constraints = null; |
| 691 | 635 | |
| 692 | -Graph.handleFactory[mxShapeArrows2SharpArrow2.prototype.cst.SHARP_ARROW2] = function(state) | |
| 693 | -{ | |
| 694 | - var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds) | |
| 695 | - { | |
| 696 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 697 | - var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 698 | - | |
| 699 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2); | |
| 700 | - }, function(bounds, pt) | |
| 701 | - { | |
| 702 | - this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 703 | - this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 704 | - })]; | |
| 705 | - | |
| 706 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 707 | - { | |
| 708 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 709 | - | |
| 710 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 711 | - }, function(bounds, pt) | |
| 712 | - { | |
| 713 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 714 | - }); | |
| 715 | - | |
| 636 | +Graph.handleFactory[mxShapeArrows2SharpArrow2.prototype.cst.SHARP_ARROW2] = function (state) { | |
| 637 | + var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function (bounds) { | |
| 638 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 639 | + var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 640 | + | |
| 641 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2); | |
| 642 | + }, function (bounds, pt) { | |
| 643 | + this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 644 | + this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 645 | + })]; | |
| 646 | + | |
| 647 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 648 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 649 | + | |
| 650 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 651 | + }, function (bounds, pt) { | |
| 652 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 653 | + }); | |
| 654 | + | |
| 716 | 655 | handles.push(handle2); |
| 717 | - | |
| 718 | - var handle3 = Graph.createHandle(state, ['dx2'], function(bounds) | |
| 719 | - { | |
| 720 | - var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 721 | - | |
| 722 | - return new mxPoint(bounds.x + bounds.width - dx2, bounds.y); | |
| 723 | - }, function(bounds, pt) | |
| 724 | - { | |
| 725 | - this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 726 | - }); | |
| 727 | - | |
| 656 | + | |
| 657 | + var handle3 = Graph.createHandle(state, ['dx2'], function (bounds) { | |
| 658 | + var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 659 | + | |
| 660 | + return new mxPoint(bounds.x + bounds.width - dx2, bounds.y); | |
| 661 | + }, function (bounds, pt) { | |
| 662 | + this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 663 | + }); | |
| 664 | + | |
| 728 | 665 | handles.push(handle3); |
| 729 | 666 | |
| 730 | - var handle4 = Graph.createHandle(state, ['dx3', 'dy3'], function(bounds) | |
| 731 | - { | |
| 732 | - var dx3 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx3', this.dx3)))); | |
| 733 | - var dy3 = Math.max(0, Math.min(1 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy3', this.dy3)))); | |
| 667 | + var handle4 = Graph.createHandle(state, ['dx3', 'dy3'], function (bounds) { | |
| 668 | + var dx3 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx3', this.dx3)))); | |
| 669 | + var dy3 = Math.max(0, Math.min(1 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy3', this.dy3)))); | |
| 734 | 670 | |
| 735 | - return new mxPoint(bounds.x + bounds.width - dx3, bounds.y + dy3 * bounds.height / 2); | |
| 736 | - }, function(bounds, pt) | |
| 737 | - { | |
| 738 | - this.state.style['dx3'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100; | |
| 739 | - this.state.style['dy3'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 740 | - }); | |
| 671 | + return new mxPoint(bounds.x + bounds.width - dx3, bounds.y + dy3 * bounds.height / 2); | |
| 672 | + }, function (bounds, pt) { | |
| 673 | + this.state.style['dx3'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100; | |
| 674 | + this.state.style['dy3'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 675 | + }); | |
| 741 | 676 | |
| 742 | 677 | handles.push(handle4); |
| 743 | 678 | |
| 744 | 679 | return handles; |
| 745 | 680 | }; |
| 746 | 681 | |
| 747 | -mxShapeArrows2SharpArrow2.prototype.getConstraints = function(style, w, h) | |
| 748 | -{ | |
| 682 | +mxShapeArrows2SharpArrow2.prototype.getConstraints = function (style, w, h) { | |
| 749 | 683 | var constr = []; |
| 750 | 684 | var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 751 | 685 | var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| ... | ... | @@ -778,8 +712,7 @@ mxShapeArrows2SharpArrow2.prototype.getConstraints = function(style, w, h) |
| 778 | 712 | /** |
| 779 | 713 | * Extends mxShape. |
| 780 | 714 | */ |
| 781 | -function mxShapeArrows2CalloutArrow(bounds, fill, stroke, strokewidth) | |
| 782 | -{ | |
| 715 | +function mxShapeArrows2CalloutArrow(bounds, fill, stroke, strokewidth) { | |
| 783 | 716 | mxShape.call(this); |
| 784 | 717 | this.bounds = bounds; |
| 785 | 718 | this.fill = fill; |
| ... | ... | @@ -797,14 +730,14 @@ function mxShapeArrows2CalloutArrow(bounds, fill, stroke, strokewidth) |
| 797 | 730 | mxUtils.extend(mxShapeArrows2CalloutArrow, mxActor); |
| 798 | 731 | |
| 799 | 732 | mxShapeArrows2CalloutArrow.prototype.customProperties = [ |
| 800 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:20}, | |
| 801 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:10}, | |
| 802 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:10}, | |
| 803 | - {name: 'notch', dispName: 'Rectangle Width', type: 'float', min:0, defVal:60} | |
| 733 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 734 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 10 }, | |
| 735 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 736 | + { name: 'notch', dispName: 'Rectangle Width', type: 'float', min: 0, defVal: 60 } | |
| 804 | 737 | ]; |
| 805 | 738 | |
| 806 | 739 | mxShapeArrows2CalloutArrow.prototype.cst = { |
| 807 | - CALLOUT_ARROW : 'mxgraph.arrows2.calloutArrow' | |
| 740 | + CALLOUT_ARROW: 'mxgraph.arrows2.calloutArrow' | |
| 808 | 741 | }; |
| 809 | 742 | |
| 810 | 743 | /** |
| ... | ... | @@ -812,8 +745,7 @@ mxShapeArrows2CalloutArrow.prototype.cst = { |
| 812 | 745 | * |
| 813 | 746 | * Paints the vertex shape. |
| 814 | 747 | */ |
| 815 | -mxShapeArrows2CalloutArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 816 | -{ | |
| 748 | +mxShapeArrows2CalloutArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 817 | 749 | c.translate(x, y); |
| 818 | 750 | |
| 819 | 751 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -841,53 +773,45 @@ mxCellRenderer.registerShape(mxShapeArrows2CalloutArrow.prototype.cst.CALLOUT_AR |
| 841 | 773 | |
| 842 | 774 | mxShapeArrows2CalloutArrow.prototype.constraints = null; |
| 843 | 775 | |
| 844 | -Graph.handleFactory[mxShapeArrows2CalloutArrow.prototype.cst.CALLOUT_ARROW] = function(state) | |
| 845 | -{ | |
| 846 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 847 | - { | |
| 848 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 849 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 850 | - var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 851 | - | |
| 852 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 853 | - }, function(bounds, pt) | |
| 854 | - { | |
| 855 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 856 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 857 | - | |
| 858 | - })]; | |
| 859 | - | |
| 860 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 861 | - { | |
| 862 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 863 | - | |
| 864 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 865 | - }, function(bounds, pt) | |
| 866 | - { | |
| 867 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 868 | - }); | |
| 776 | +Graph.handleFactory[mxShapeArrows2CalloutArrow.prototype.cst.CALLOUT_ARROW] = function (state) { | |
| 777 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 778 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 779 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 780 | + var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 781 | + | |
| 782 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 783 | + }, function (bounds, pt) { | |
| 784 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 785 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 786 | + | |
| 787 | + })]; | |
| 788 | + | |
| 789 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 790 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 791 | + | |
| 792 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 793 | + }, function (bounds, pt) { | |
| 794 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 795 | + }); | |
| 869 | 796 | |
| 870 | 797 | handles.push(handle2); |
| 871 | - | |
| 872 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 873 | - { | |
| 874 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 875 | - var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 876 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 877 | - | |
| 878 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 879 | - }, function(bounds, pt) | |
| 880 | - { | |
| 881 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100; | |
| 882 | - }); | |
| 798 | + | |
| 799 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 800 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 801 | + var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 802 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 803 | + | |
| 804 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 805 | + }, function (bounds, pt) { | |
| 806 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100; | |
| 807 | + }); | |
| 883 | 808 | |
| 884 | 809 | handles.push(handle3); |
| 885 | - | |
| 810 | + | |
| 886 | 811 | return handles; |
| 887 | 812 | }; |
| 888 | 813 | |
| 889 | -mxShapeArrows2CalloutArrow.prototype.getConstraints = function(style, w, h) | |
| 890 | -{ | |
| 814 | +mxShapeArrows2CalloutArrow.prototype.getConstraints = function (style, w, h) { | |
| 891 | 815 | var constr = []; |
| 892 | 816 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 893 | 817 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -896,7 +820,7 @@ mxShapeArrows2CalloutArrow.prototype.getConstraints = function(style, w, h) |
| 896 | 820 | |
| 897 | 821 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false)); |
| 898 | 822 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch, 0)); |
| 899 | - constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null,notch, h * 0.5 - dy)); | |
| 823 | + constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch, h * 0.5 - dy)); | |
| 900 | 824 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy)); |
| 901 | 825 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arrowHead)); |
| 902 | 826 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h * 0.5)); |
| ... | ... | @@ -905,8 +829,8 @@ mxShapeArrows2CalloutArrow.prototype.getConstraints = function(style, w, h) |
| 905 | 829 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch, h * 0.5 + dy)); |
| 906 | 830 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch, h)); |
| 907 | 831 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h)); |
| 908 | - constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch * 0.5 , 0)); | |
| 909 | - constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch * 0.5 , h)); | |
| 832 | + constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch * 0.5, 0)); | |
| 833 | + constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch * 0.5, h)); | |
| 910 | 834 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, (notch + w - dx) * 0.5, -dy)); |
| 911 | 835 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, (notch + w - dx) * 0.5, dy)); |
| 912 | 836 | |
| ... | ... | @@ -919,8 +843,7 @@ mxShapeArrows2CalloutArrow.prototype.getConstraints = function(style, w, h) |
| 919 | 843 | /** |
| 920 | 844 | * Extends mxShape. |
| 921 | 845 | */ |
| 922 | -function mxShapeArrows2BendArrow(bounds, fill, stroke, strokewidth) | |
| 923 | -{ | |
| 846 | +function mxShapeArrows2BendArrow(bounds, fill, stroke, strokewidth) { | |
| 924 | 847 | mxShape.call(this); |
| 925 | 848 | this.bounds = bounds; |
| 926 | 849 | this.fill = fill; |
| ... | ... | @@ -938,15 +861,15 @@ function mxShapeArrows2BendArrow(bounds, fill, stroke, strokewidth) |
| 938 | 861 | mxUtils.extend(mxShapeArrows2BendArrow, mxActor); |
| 939 | 862 | |
| 940 | 863 | mxShapeArrows2BendArrow.prototype.customProperties = [ |
| 941 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal: 38}, | |
| 942 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal: 15}, | |
| 943 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal: 0}, | |
| 944 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:55}, | |
| 945 | - {name: 'rounded', dispName: 'Rounded', type: 'boolean', defVal: false} | |
| 864 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 38 }, | |
| 865 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 15 }, | |
| 866 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 0 }, | |
| 867 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 55 }, | |
| 868 | + { name: 'rounded', dispName: 'Rounded', type: 'boolean', defVal: false } | |
| 946 | 869 | ]; |
| 947 | 870 | |
| 948 | 871 | mxShapeArrows2BendArrow.prototype.cst = { |
| 949 | - BEND_ARROW : 'mxgraph.arrows2.bendArrow' | |
| 872 | + BEND_ARROW: 'mxgraph.arrows2.bendArrow' | |
| 950 | 873 | }; |
| 951 | 874 | |
| 952 | 875 | /** |
| ... | ... | @@ -954,8 +877,7 @@ mxShapeArrows2BendArrow.prototype.cst = { |
| 954 | 877 | * |
| 955 | 878 | * Paints the vertex shape. |
| 956 | 879 | */ |
| 957 | -mxShapeArrows2BendArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 958 | -{ | |
| 880 | +mxShapeArrows2BendArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 959 | 881 | c.translate(x, y); |
| 960 | 882 | |
| 961 | 883 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -969,28 +891,24 @@ mxShapeArrows2BendArrow.prototype.paintVertexShape = function(c, x, y, w, h) |
| 969 | 891 | c.lineTo(w, arrowHead * 0.5); |
| 970 | 892 | c.lineTo(w - dx, arrowHead); |
| 971 | 893 | c.lineTo(w - dx, arrowHead / 2 + dy); |
| 972 | - | |
| 973 | - if (rounded == '1') | |
| 974 | - { | |
| 894 | + | |
| 895 | + if (rounded == '1') { | |
| 975 | 896 | c.lineTo(dy * 2.2, arrowHead / 2 + dy); |
| 976 | 897 | c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, dy * 2, arrowHead / 2 + dy * 1.2); |
| 977 | 898 | } |
| 978 | - else | |
| 979 | - { | |
| 899 | + else { | |
| 980 | 900 | c.lineTo(dy * 2, arrowHead / 2 + dy); |
| 981 | 901 | } |
| 982 | - | |
| 902 | + | |
| 983 | 903 | c.lineTo(dy * 2, h); |
| 984 | 904 | c.lineTo(dy, h - notch); |
| 985 | 905 | c.lineTo(0, h); |
| 986 | - | |
| 987 | - if (rounded == '1') | |
| 988 | - { | |
| 906 | + | |
| 907 | + if (rounded == '1') { | |
| 989 | 908 | c.lineTo(0, arrowHead / 2 + dy); |
| 990 | 909 | c.arcTo(dy * 2, dy * 2, 0, 0, 1, dy * 2, arrowHead / 2 - dy); |
| 991 | 910 | } |
| 992 | - else | |
| 993 | - { | |
| 911 | + else { | |
| 994 | 912 | c.lineTo(0, arrowHead / 2 - dy); |
| 995 | 913 | } |
| 996 | 914 | |
| ... | ... | @@ -1003,55 +921,47 @@ mxCellRenderer.registerShape(mxShapeArrows2BendArrow.prototype.cst.BEND_ARROW, m |
| 1003 | 921 | |
| 1004 | 922 | mxShapeArrows2BendArrow.prototype.constraints = null; |
| 1005 | 923 | |
| 1006 | -Graph.handleFactory[mxShapeArrows2BendArrow.prototype.cst.BEND_ARROW] = function(state) | |
| 1007 | -{ | |
| 1008 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 1009 | - { | |
| 1010 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1011 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1012 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1013 | - | |
| 1014 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy); | |
| 1015 | - }, function(bounds, pt) | |
| 1016 | - { | |
| 1017 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 2.2, bounds.x + bounds.width - pt.x))) / 100; | |
| 1018 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 1019 | - | |
| 1020 | - })]; | |
| 1021 | - | |
| 1022 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 1023 | - { | |
| 1024 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1025 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1026 | - | |
| 1027 | - var notch = Math.max(0, Math.min(bounds.height - arrowHead / 2 - dy, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 1028 | - | |
| 1029 | - return new mxPoint(bounds.x + dy, bounds.y + bounds.height - notch); | |
| 1030 | - }, function(bounds, pt) | |
| 1031 | - { | |
| 1032 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height - pt.y))) / 100; | |
| 1033 | - }); | |
| 1034 | - | |
| 924 | +Graph.handleFactory[mxShapeArrows2BendArrow.prototype.cst.BEND_ARROW] = function (state) { | |
| 925 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 926 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 927 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 928 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 929 | + | |
| 930 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy); | |
| 931 | + }, function (bounds, pt) { | |
| 932 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 2.2, bounds.x + bounds.width - pt.x))) / 100; | |
| 933 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 934 | + | |
| 935 | + })]; | |
| 936 | + | |
| 937 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 938 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 939 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 940 | + | |
| 941 | + var notch = Math.max(0, Math.min(bounds.height - arrowHead / 2 - dy, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 942 | + | |
| 943 | + return new mxPoint(bounds.x + dy, bounds.y + bounds.height - notch); | |
| 944 | + }, function (bounds, pt) { | |
| 945 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height - pt.y))) / 100; | |
| 946 | + }); | |
| 947 | + | |
| 1035 | 948 | handles.push(handle2); |
| 1036 | 949 | |
| 1037 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1038 | - { | |
| 1039 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1040 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1041 | - | |
| 1042 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead); | |
| 1043 | - }, function(bounds, pt) | |
| 1044 | - { | |
| 1045 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100; | |
| 1046 | - }); | |
| 1047 | - | |
| 950 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 951 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 952 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 953 | + | |
| 954 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead); | |
| 955 | + }, function (bounds, pt) { | |
| 956 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100; | |
| 957 | + }); | |
| 958 | + | |
| 1048 | 959 | handles.push(handle3); |
| 1049 | 960 | |
| 1050 | 961 | return handles; |
| 1051 | 962 | }; |
| 1052 | 963 | |
| 1053 | -mxShapeArrows2BendArrow.prototype.getConstraints = function(style, w, h) | |
| 1054 | -{ | |
| 964 | +mxShapeArrows2BendArrow.prototype.getConstraints = function (style, w, h) { | |
| 1055 | 965 | var constr = []; |
| 1056 | 966 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 1057 | 967 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -1072,17 +982,15 @@ mxShapeArrows2BendArrow.prototype.getConstraints = function(style, w, h) |
| 1072 | 982 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h)); |
| 1073 | 983 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - arrowHead / 2 - dy) * 0.5 + arrowHead / 2 + dy)); |
| 1074 | 984 | |
| 1075 | - if (rounded == '1') | |
| 1076 | - { | |
| 985 | + if (rounded == '1') { | |
| 1077 | 986 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dy * 0.586, arrowHead / 2 - dy * 0.414)); |
| 1078 | - constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 2 * dy + dy * 0.0586, arrowHead / 2 + dy + dy * 0.0586)); | |
| 987 | + constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 2 * dy + dy * 0.0586, arrowHead / 2 + dy + dy * 0.0586)); | |
| 1079 | 988 | } |
| 1080 | - else | |
| 1081 | - { | |
| 989 | + else { | |
| 1082 | 990 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, arrowHead / 2 - dy)); |
| 1083 | 991 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dy * 2, arrowHead / 2 + dy)); |
| 1084 | 992 | } |
| 1085 | - | |
| 993 | + | |
| 1086 | 994 | return (constr); |
| 1087 | 995 | }; |
| 1088 | 996 | |
| ... | ... | @@ -1092,8 +1000,7 @@ mxShapeArrows2BendArrow.prototype.getConstraints = function(style, w, h) |
| 1092 | 1000 | /** |
| 1093 | 1001 | * Extends mxShape. |
| 1094 | 1002 | */ |
| 1095 | -function mxShapeArrows2BendDoubleArrow(bounds, fill, stroke, strokewidth) | |
| 1096 | -{ | |
| 1003 | +function mxShapeArrows2BendDoubleArrow(bounds, fill, stroke, strokewidth) { | |
| 1097 | 1004 | mxShape.call(this); |
| 1098 | 1005 | this.bounds = bounds; |
| 1099 | 1006 | this.fill = fill; |
| ... | ... | @@ -1111,14 +1018,14 @@ function mxShapeArrows2BendDoubleArrow(bounds, fill, stroke, strokewidth) |
| 1111 | 1018 | mxUtils.extend(mxShapeArrows2BendDoubleArrow, mxActor); |
| 1112 | 1019 | |
| 1113 | 1020 | mxShapeArrows2BendDoubleArrow.prototype.customProperties = [ |
| 1114 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:38}, | |
| 1115 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:15}, | |
| 1116 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:55}, | |
| 1117 | - {name: 'rounded', dispName: 'Rounded', type: 'boolean', defVal:false} | |
| 1021 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 38 }, | |
| 1022 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 15 }, | |
| 1023 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 55 }, | |
| 1024 | + { name: 'rounded', dispName: 'Rounded', type: 'boolean', defVal: false } | |
| 1118 | 1025 | ]; |
| 1119 | 1026 | |
| 1120 | 1027 | mxShapeArrows2BendDoubleArrow.prototype.cst = { |
| 1121 | - BEND_DOUBLE_ARROW : 'mxgraph.arrows2.bendDoubleArrow' | |
| 1028 | + BEND_DOUBLE_ARROW: 'mxgraph.arrows2.bendDoubleArrow' | |
| 1122 | 1029 | }; |
| 1123 | 1030 | |
| 1124 | 1031 | /** |
| ... | ... | @@ -1126,8 +1033,7 @@ mxShapeArrows2BendDoubleArrow.prototype.cst = { |
| 1126 | 1033 | * |
| 1127 | 1034 | * Paints the vertex shape. |
| 1128 | 1035 | */ |
| 1129 | -mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 1130 | -{ | |
| 1036 | +mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 1131 | 1037 | c.translate(x, y); |
| 1132 | 1038 | |
| 1133 | 1039 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -1141,29 +1047,25 @@ mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, |
| 1141 | 1047 | c.lineTo(w - dx, arrowHead); |
| 1142 | 1048 | c.lineTo(w - dx, arrowHead / 2 + dy); |
| 1143 | 1049 | |
| 1144 | - if (rounded == '1') | |
| 1145 | - { | |
| 1050 | + if (rounded == '1') { | |
| 1146 | 1051 | c.lineTo(arrowHead / 2 + dy * 1.2, arrowHead / 2 + dy); |
| 1147 | - c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, arrowHead /2 + dy, arrowHead / 2 + dy * 1.2); | |
| 1052 | + c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, arrowHead / 2 + dy, arrowHead / 2 + dy * 1.2); | |
| 1148 | 1053 | } |
| 1149 | - else | |
| 1150 | - { | |
| 1054 | + else { | |
| 1151 | 1055 | c.lineTo(arrowHead / 2 + dy, arrowHead / 2 + dy); |
| 1152 | 1056 | } |
| 1153 | - | |
| 1057 | + | |
| 1154 | 1058 | c.lineTo(arrowHead / 2 + dy, h - dx); |
| 1155 | 1059 | c.lineTo(arrowHead, h - dx); |
| 1156 | 1060 | c.lineTo(arrowHead / 2, h); |
| 1157 | 1061 | c.lineTo(0, h - dx); |
| 1158 | 1062 | c.lineTo(arrowHead / 2 - dy, h - dx); |
| 1159 | - | |
| 1160 | - if (rounded == '1') | |
| 1161 | - { | |
| 1063 | + | |
| 1064 | + if (rounded == '1') { | |
| 1162 | 1065 | c.lineTo(arrowHead / 2 - dy, arrowHead / 2 + dy); |
| 1163 | 1066 | c.arcTo(dy * 2, dy * 2, 0, 0, 1, arrowHead / 2 + dy, arrowHead / 2 - dy); |
| 1164 | 1067 | } |
| 1165 | - else | |
| 1166 | - { | |
| 1068 | + else { | |
| 1167 | 1069 | c.lineTo(arrowHead / 2 - dy, arrowHead / 2 - dy); |
| 1168 | 1070 | } |
| 1169 | 1071 | |
| ... | ... | @@ -1176,47 +1078,41 @@ mxCellRenderer.registerShape(mxShapeArrows2BendDoubleArrow.prototype.cst.BEND_DO |
| 1176 | 1078 | |
| 1177 | 1079 | mxShapeArrows2BendDoubleArrow.prototype.constraints = null; |
| 1178 | 1080 | |
| 1179 | -Graph.handleFactory[mxShapeArrows2BendDoubleArrow.prototype.cst.BEND_DOUBLE_ARROW] = function(state) | |
| 1180 | -{ | |
| 1181 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 1182 | - { | |
| 1183 | - var arrowHead = Math.max(0, Math.min(Math.min(bounds.height, bounds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1184 | - var dx = Math.max(0, Math.min(Math.min(bounds.width, bounds.height) - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1185 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1186 | - | |
| 1187 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy); | |
| 1188 | - }, function(bounds, pt) | |
| 1189 | - { | |
| 1190 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1191 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 1192 | - | |
| 1193 | - })]; | |
| 1194 | - | |
| 1195 | - var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1196 | - { | |
| 1197 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1198 | - var arrowHead = Math.max(0, Math.min(Math.min(bounds.height, bounds.width) - dx, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1199 | - | |
| 1200 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead); | |
| 1201 | - }, function(bounds, pt) | |
| 1202 | - { | |
| 1203 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.height, bounds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.y - bounds.y))) / 100; | |
| 1204 | - }); | |
| 1205 | - | |
| 1081 | +Graph.handleFactory[mxShapeArrows2BendDoubleArrow.prototype.cst.BEND_DOUBLE_ARROW] = function (state) { | |
| 1082 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 1083 | + var arrowHead = Math.max(0, Math.min(Math.min(bounds.height, bounds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1084 | + var dx = Math.max(0, Math.min(Math.min(bounds.width, bounds.height) - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1085 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1086 | + | |
| 1087 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy); | |
| 1088 | + }, function (bounds, pt) { | |
| 1089 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1090 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 1091 | + | |
| 1092 | + })]; | |
| 1093 | + | |
| 1094 | + var handle2 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1095 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1096 | + var arrowHead = Math.max(0, Math.min(Math.min(bounds.height, bounds.width) - dx, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1097 | + | |
| 1098 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead); | |
| 1099 | + }, function (bounds, pt) { | |
| 1100 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.height, bounds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.y - bounds.y))) / 100; | |
| 1101 | + }); | |
| 1102 | + | |
| 1206 | 1103 | handles.push(handle2); |
| 1207 | 1104 | |
| 1208 | 1105 | return handles; |
| 1209 | 1106 | }; |
| 1210 | 1107 | |
| 1211 | -mxShapeArrows2BendDoubleArrow.prototype.getConstraints = function(style, w, h) | |
| 1212 | -{ | |
| 1108 | +mxShapeArrows2BendDoubleArrow.prototype.getConstraints = function (style, w, h) { | |
| 1213 | 1109 | var constr = []; |
| 1214 | 1110 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 1215 | 1111 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| 1216 | 1112 | var arrowHead = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 1217 | 1113 | var rounded = mxUtils.getValue(this.style, 'rounded', '0'); |
| 1218 | 1114 | |
| 1219 | - constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx , 0)); | |
| 1115 | + constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0)); | |
| 1220 | 1116 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, arrowHead * 0.5)); |
| 1221 | 1117 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead)); |
| 1222 | 1118 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 + dy)); |
| ... | ... | @@ -1230,17 +1126,15 @@ mxShapeArrows2BendDoubleArrow.prototype.getConstraints = function(style, w, h) |
| 1230 | 1126 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - dx)); |
| 1231 | 1127 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy, h - dx)); |
| 1232 | 1128 | |
| 1233 | - if (rounded == '1') | |
| 1234 | - { | |
| 1129 | + if (rounded == '1') { | |
| 1235 | 1130 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy * 0.414, arrowHead / 2 - dy * 0.414)); |
| 1236 | 1131 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 + dy + dy * 0.0586, arrowHead / 2 + dy + dy * 0.0586)); |
| 1237 | 1132 | } |
| 1238 | - else | |
| 1239 | - { | |
| 1133 | + else { | |
| 1240 | 1134 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy, arrowHead / 2 - dy)); |
| 1241 | 1135 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 + dy, arrowHead / 2 + dy)); |
| 1242 | 1136 | } |
| 1243 | - | |
| 1137 | + | |
| 1244 | 1138 | return (constr); |
| 1245 | 1139 | }; |
| 1246 | 1140 | |
| ... | ... | @@ -1250,8 +1144,7 @@ mxShapeArrows2BendDoubleArrow.prototype.getConstraints = function(style, w, h) |
| 1250 | 1144 | /** |
| 1251 | 1145 | * Extends mxShape. |
| 1252 | 1146 | */ |
| 1253 | -function mxShapeArrows2CalloutDoubleArrow(bounds, fill, stroke, strokewidth) | |
| 1254 | -{ | |
| 1147 | +function mxShapeArrows2CalloutDoubleArrow(bounds, fill, stroke, strokewidth) { | |
| 1255 | 1148 | mxShape.call(this); |
| 1256 | 1149 | this.bounds = bounds; |
| 1257 | 1150 | this.fill = fill; |
| ... | ... | @@ -1269,14 +1162,14 @@ function mxShapeArrows2CalloutDoubleArrow(bounds, fill, stroke, strokewidth) |
| 1269 | 1162 | mxUtils.extend(mxShapeArrows2CalloutDoubleArrow, mxActor); |
| 1270 | 1163 | |
| 1271 | 1164 | mxShapeArrows2CalloutDoubleArrow.prototype.customProperties = [ |
| 1272 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:20}, | |
| 1273 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:10}, | |
| 1274 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:10}, | |
| 1275 | - {name: 'notch', dispName: 'Rect Size', type: 'float', min:0, defVal:24} | |
| 1165 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 1166 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 1167 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 10 }, | |
| 1168 | + { name: 'notch', dispName: 'Rect Size', type: 'float', min: 0, defVal: 24 } | |
| 1276 | 1169 | ]; |
| 1277 | 1170 | |
| 1278 | 1171 | mxShapeArrows2CalloutDoubleArrow.prototype.cst = { |
| 1279 | - CALLOUT_DOUBLE_ARROW : 'mxgraph.arrows2.calloutDoubleArrow' | |
| 1172 | + CALLOUT_DOUBLE_ARROW: 'mxgraph.arrows2.calloutDoubleArrow' | |
| 1280 | 1173 | }; |
| 1281 | 1174 | |
| 1282 | 1175 | /** |
| ... | ... | @@ -1284,8 +1177,7 @@ mxShapeArrows2CalloutDoubleArrow.prototype.cst = { |
| 1284 | 1177 | * |
| 1285 | 1178 | * Paints the vertex shape. |
| 1286 | 1179 | */ |
| 1287 | -mxShapeArrows2CalloutDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 1288 | -{ | |
| 1180 | +mxShapeArrows2CalloutDoubleArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 1289 | 1181 | c.translate(x, y); |
| 1290 | 1182 | |
| 1291 | 1183 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -1320,53 +1212,45 @@ mxCellRenderer.registerShape(mxShapeArrows2CalloutDoubleArrow.prototype.cst.CALL |
| 1320 | 1212 | |
| 1321 | 1213 | mxShapeArrows2CalloutDoubleArrow.prototype.constraints = null; |
| 1322 | 1214 | |
| 1323 | -Graph.handleFactory[mxShapeArrows2CalloutDoubleArrow.prototype.cst.CALLOUT_DOUBLE_ARROW] = function(state) | |
| 1324 | -{ | |
| 1325 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 1326 | - { | |
| 1327 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1328 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1329 | - var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1330 | - | |
| 1331 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 1332 | - }, function(bounds, pt) | |
| 1333 | - { | |
| 1334 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1335 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1336 | - | |
| 1337 | - })]; | |
| 1338 | - | |
| 1339 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 1340 | - { | |
| 1341 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 1342 | - | |
| 1343 | - return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2); | |
| 1344 | - }, function(bounds, pt) | |
| 1345 | - { | |
| 1346 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width / 2))) / 100; | |
| 1347 | - }); | |
| 1215 | +Graph.handleFactory[mxShapeArrows2CalloutDoubleArrow.prototype.cst.CALLOUT_DOUBLE_ARROW] = function (state) { | |
| 1216 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 1217 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1218 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1219 | + var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1220 | + | |
| 1221 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 1222 | + }, function (bounds, pt) { | |
| 1223 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1224 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1225 | + | |
| 1226 | + })]; | |
| 1227 | + | |
| 1228 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 1229 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 1230 | + | |
| 1231 | + return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2); | |
| 1232 | + }, function (bounds, pt) { | |
| 1233 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width / 2))) / 100; | |
| 1234 | + }); | |
| 1348 | 1235 | |
| 1349 | 1236 | handles.push(handle2); |
| 1350 | - | |
| 1351 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1352 | - { | |
| 1353 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1354 | - var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1355 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1356 | - | |
| 1357 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 1358 | - }, function(bounds, pt) | |
| 1359 | - { | |
| 1360 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100; | |
| 1361 | - }); | |
| 1237 | + | |
| 1238 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1239 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1240 | + var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1241 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1242 | + | |
| 1243 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 1244 | + }, function (bounds, pt) { | |
| 1245 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100; | |
| 1246 | + }); | |
| 1362 | 1247 | |
| 1363 | 1248 | handles.push(handle3); |
| 1364 | - | |
| 1249 | + | |
| 1365 | 1250 | return handles; |
| 1366 | 1251 | }; |
| 1367 | 1252 | |
| 1368 | -mxShapeArrows2CalloutDoubleArrow.prototype.getConstraints = function(style, w, h) | |
| 1369 | -{ | |
| 1253 | +mxShapeArrows2CalloutDoubleArrow.prototype.getConstraints = function (style, w, h) { | |
| 1370 | 1254 | var constr = []; |
| 1371 | 1255 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 1372 | 1256 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -1389,7 +1273,7 @@ mxShapeArrows2CalloutDoubleArrow.prototype.getConstraints = function(style, w, h |
| 1389 | 1273 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + notch) * 0.5, h * 0.5 + dy)); |
| 1390 | 1274 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - notch) * 0.5, h * 0.5 - dy)); |
| 1391 | 1275 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - notch) * 0.5, h * 0.5 + dy)); |
| 1392 | - | |
| 1276 | + | |
| 1393 | 1277 | return (constr); |
| 1394 | 1278 | }; |
| 1395 | 1279 | |
| ... | ... | @@ -1399,8 +1283,7 @@ mxShapeArrows2CalloutDoubleArrow.prototype.getConstraints = function(style, w, h |
| 1399 | 1283 | /** |
| 1400 | 1284 | * Extends mxShape. |
| 1401 | 1285 | */ |
| 1402 | -function mxShapeArrows2CalloutQuadArrow(bounds, fill, stroke, strokewidth) | |
| 1403 | -{ | |
| 1286 | +function mxShapeArrows2CalloutQuadArrow(bounds, fill, stroke, strokewidth) { | |
| 1404 | 1287 | mxShape.call(this); |
| 1405 | 1288 | this.bounds = bounds; |
| 1406 | 1289 | this.fill = fill; |
| ... | ... | @@ -1418,14 +1301,14 @@ function mxShapeArrows2CalloutQuadArrow(bounds, fill, stroke, strokewidth) |
| 1418 | 1301 | mxUtils.extend(mxShapeArrows2CalloutQuadArrow, mxActor); |
| 1419 | 1302 | |
| 1420 | 1303 | mxShapeArrows2CalloutQuadArrow.prototype.customProperties = [ |
| 1421 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:20}, | |
| 1422 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal: 10}, | |
| 1423 | - {name: 'notch', dispName: 'Rect Size', type: 'float', min:0, defVal:24}, | |
| 1424 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:10} | |
| 1304 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 1305 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 1306 | + { name: 'notch', dispName: 'Rect Size', type: 'float', min: 0, defVal: 24 }, | |
| 1307 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 10 } | |
| 1425 | 1308 | ]; |
| 1426 | 1309 | |
| 1427 | 1310 | mxShapeArrows2CalloutQuadArrow.prototype.cst = { |
| 1428 | - CALLOUT_QUAD_ARROW : 'mxgraph.arrows2.calloutQuadArrow' | |
| 1311 | + CALLOUT_QUAD_ARROW: 'mxgraph.arrows2.calloutQuadArrow' | |
| 1429 | 1312 | }; |
| 1430 | 1313 | |
| 1431 | 1314 | /** |
| ... | ... | @@ -1433,8 +1316,7 @@ mxShapeArrows2CalloutQuadArrow.prototype.cst = { |
| 1433 | 1316 | * |
| 1434 | 1317 | * Paints the vertex shape. |
| 1435 | 1318 | */ |
| 1436 | -mxShapeArrows2CalloutQuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 1437 | -{ | |
| 1319 | +mxShapeArrows2CalloutQuadArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 1438 | 1320 | c.translate(x, y); |
| 1439 | 1321 | |
| 1440 | 1322 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -1483,53 +1365,45 @@ mxCellRenderer.registerShape(mxShapeArrows2CalloutQuadArrow.prototype.cst.CALLOU |
| 1483 | 1365 | |
| 1484 | 1366 | mxShapeArrows2CalloutQuadArrow.prototype.constraints = null; |
| 1485 | 1367 | |
| 1486 | -Graph.handleFactory[mxShapeArrows2CalloutQuadArrow.prototype.cst.CALLOUT_QUAD_ARROW] = function(state) | |
| 1487 | -{ | |
| 1488 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 1489 | - { | |
| 1490 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1491 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1492 | - var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1493 | - | |
| 1494 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 1495 | - }, function(bounds, pt) | |
| 1496 | - { | |
| 1497 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) / 2 - Math.max(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))), bounds.x + bounds.width - pt.x))) / 100; | |
| 1498 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1499 | - | |
| 1500 | - })]; | |
| 1501 | - | |
| 1502 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 1503 | - { | |
| 1504 | - var notch = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.width, bounds.height), parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 1505 | - | |
| 1506 | - return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2); | |
| 1507 | - }, function(bounds, pt) | |
| 1508 | - { | |
| 1509 | - this.state.style['notch'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.width, bounds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width / 2))) / 100; | |
| 1510 | - }); | |
| 1368 | +Graph.handleFactory[mxShapeArrows2CalloutQuadArrow.prototype.cst.CALLOUT_QUAD_ARROW] = function (state) { | |
| 1369 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 1370 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1371 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1372 | + var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1373 | + | |
| 1374 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 1375 | + }, function (bounds, pt) { | |
| 1376 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) / 2 - Math.max(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead))), bounds.x + bounds.width - pt.x))) / 100; | |
| 1377 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1378 | + | |
| 1379 | + })]; | |
| 1380 | + | |
| 1381 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 1382 | + var notch = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.width, bounds.height), parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 1383 | + | |
| 1384 | + return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2); | |
| 1385 | + }, function (bounds, pt) { | |
| 1386 | + this.state.style['notch'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min(bounds.width, bounds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width / 2))) / 100; | |
| 1387 | + }); | |
| 1511 | 1388 | |
| 1512 | 1389 | handles.push(handle2); |
| 1513 | - | |
| 1514 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1515 | - { | |
| 1516 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1517 | - var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1518 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1519 | - | |
| 1520 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 1521 | - }, function(bounds, pt) | |
| 1522 | - { | |
| 1523 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1524 | - }); | |
| 1390 | + | |
| 1391 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1392 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1393 | + var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1394 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1395 | + | |
| 1396 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 1397 | + }, function (bounds, pt) { | |
| 1398 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1399 | + }); | |
| 1525 | 1400 | |
| 1526 | 1401 | handles.push(handle3); |
| 1527 | - | |
| 1402 | + | |
| 1528 | 1403 | return handles; |
| 1529 | 1404 | }; |
| 1530 | 1405 | |
| 1531 | -mxShapeArrows2CalloutQuadArrow.prototype.getConstraints = function(style, w, h) | |
| 1532 | -{ | |
| 1406 | +mxShapeArrows2CalloutQuadArrow.prototype.getConstraints = function (style, w, h) { | |
| 1533 | 1407 | var constr = []; |
| 1534 | 1408 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 1535 | 1409 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -1568,7 +1442,7 @@ mxShapeArrows2CalloutQuadArrow.prototype.getConstraints = function(style, w, h) |
| 1568 | 1442 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.25 - (notch - dx) * 0.5, h * 0.5 + dy)); |
| 1569 | 1443 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.25 - (notch - dx) * 0.5)); |
| 1570 | 1444 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.25 - (notch - dx) * 0.5)); |
| 1571 | - | |
| 1445 | + | |
| 1572 | 1446 | return (constr); |
| 1573 | 1447 | }; |
| 1574 | 1448 | |
| ... | ... | @@ -1578,8 +1452,7 @@ mxShapeArrows2CalloutQuadArrow.prototype.getConstraints = function(style, w, h) |
| 1578 | 1452 | /** |
| 1579 | 1453 | * Extends mxShape. |
| 1580 | 1454 | */ |
| 1581 | -function mxShapeArrows2CalloutDouble90Arrow(bounds, fill, stroke, strokewidth) | |
| 1582 | -{ | |
| 1455 | +function mxShapeArrows2CalloutDouble90Arrow(bounds, fill, stroke, strokewidth) { | |
| 1583 | 1456 | mxShape.call(this); |
| 1584 | 1457 | this.bounds = bounds; |
| 1585 | 1458 | this.fill = fill; |
| ... | ... | @@ -1598,15 +1471,15 @@ function mxShapeArrows2CalloutDouble90Arrow(bounds, fill, stroke, strokewidth) |
| 1598 | 1471 | mxUtils.extend(mxShapeArrows2CalloutDouble90Arrow, mxActor); |
| 1599 | 1472 | |
| 1600 | 1473 | mxShapeArrows2CalloutDouble90Arrow.prototype.customProperties = [ |
| 1601 | - {name: 'dx1', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:20}, | |
| 1602 | - {name: 'dy1', dispName: 'Arrow Width', type: 'float', min:0, defVal: 10}, | |
| 1603 | - {name: 'dx2', dispName: 'Callout Width', type: 'float', min:0, defVal:70}, | |
| 1604 | - {name: 'dy2', dispName: 'Callout Height', type: 'float', min:0, defVal:70}, | |
| 1605 | - {name: 'arrowHead', dispName: 'ArrowHead Width', type: 'float', min:0, defVal:10} | |
| 1474 | + { name: 'dx1', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 1475 | + { name: 'dy1', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 1476 | + { name: 'dx2', dispName: 'Callout Width', type: 'float', min: 0, defVal: 70 }, | |
| 1477 | + { name: 'dy2', dispName: 'Callout Height', type: 'float', min: 0, defVal: 70 }, | |
| 1478 | + { name: 'arrowHead', dispName: 'ArrowHead Width', type: 'float', min: 0, defVal: 10 } | |
| 1606 | 1479 | ]; |
| 1607 | 1480 | |
| 1608 | 1481 | mxShapeArrows2CalloutDouble90Arrow.prototype.cst = { |
| 1609 | - CALLOUT_DOUBLE_90_ARROW : 'mxgraph.arrows2.calloutDouble90Arrow' | |
| 1482 | + CALLOUT_DOUBLE_90_ARROW: 'mxgraph.arrows2.calloutDouble90Arrow' | |
| 1610 | 1483 | }; |
| 1611 | 1484 | |
| 1612 | 1485 | /** |
| ... | ... | @@ -1614,8 +1487,7 @@ mxShapeArrows2CalloutDouble90Arrow.prototype.cst = { |
| 1614 | 1487 | * |
| 1615 | 1488 | * Paints the vertex shape. |
| 1616 | 1489 | */ |
| 1617 | -mxShapeArrows2CalloutDouble90Arrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 1618 | -{ | |
| 1490 | +mxShapeArrows2CalloutDouble90Arrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 1619 | 1491 | c.translate(x, y); |
| 1620 | 1492 | |
| 1621 | 1493 | var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| ... | ... | @@ -1651,55 +1523,47 @@ mxCellRenderer.registerShape(mxShapeArrows2CalloutDouble90Arrow.prototype.cst.CA |
| 1651 | 1523 | |
| 1652 | 1524 | mxShapeArrows2CalloutDouble90Arrow.prototype.constraints = null; |
| 1653 | 1525 | |
| 1654 | -Graph.handleFactory[mxShapeArrows2CalloutDouble90Arrow.prototype.cst.CALLOUT_DOUBLE_90_ARROW] = function(state) | |
| 1655 | -{ | |
| 1656 | - var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds) | |
| 1657 | - { | |
| 1658 | - var arrowHead = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1659 | - var dx1 = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 1660 | - var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 1661 | - | |
| 1662 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1); | |
| 1663 | - }, function(bounds, pt) | |
| 1664 | - { | |
| 1665 | - this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1666 | - this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - pt.y))) / 100; | |
| 1667 | - | |
| 1668 | - })]; | |
| 1669 | - | |
| 1670 | - var handle2 = Graph.createHandle(state, ['dx2', 'dy2'], function(bounds) | |
| 1671 | - { | |
| 1672 | - var dx2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 1673 | - var dy2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); | |
| 1674 | - | |
| 1675 | - return new mxPoint(bounds.x + dx2, bounds.y + dy2); | |
| 1676 | - }, function(bounds, pt) | |
| 1677 | - { | |
| 1678 | - this.state.style['dx2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 1679 | - this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.y - bounds.y))) / 100; | |
| 1680 | - }); | |
| 1526 | +Graph.handleFactory[mxShapeArrows2CalloutDouble90Arrow.prototype.cst.CALLOUT_DOUBLE_90_ARROW] = function (state) { | |
| 1527 | + var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function (bounds) { | |
| 1528 | + var arrowHead = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1529 | + var dx1 = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 1530 | + var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 1531 | + | |
| 1532 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1); | |
| 1533 | + }, function (bounds, pt) { | |
| 1534 | + this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1535 | + this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - pt.y))) / 100; | |
| 1536 | + | |
| 1537 | + })]; | |
| 1538 | + | |
| 1539 | + var handle2 = Graph.createHandle(state, ['dx2', 'dy2'], function (bounds) { | |
| 1540 | + var dx2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 1541 | + var dy2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); | |
| 1542 | + | |
| 1543 | + return new mxPoint(bounds.x + dx2, bounds.y + dy2); | |
| 1544 | + }, function (bounds, pt) { | |
| 1545 | + this.state.style['dx2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 1546 | + this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.y - bounds.y))) / 100; | |
| 1547 | + }); | |
| 1681 | 1548 | |
| 1682 | 1549 | handles.push(handle2); |
| 1683 | - | |
| 1684 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1685 | - { | |
| 1686 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 1687 | - var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 1688 | - var arrowHead = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1689 | - | |
| 1690 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1 - arrowHead); | |
| 1691 | - }, function(bounds, pt) | |
| 1692 | - { | |
| 1693 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - pt.y))) / 100; | |
| 1694 | - }); | |
| 1550 | + | |
| 1551 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1552 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 1553 | + var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 1554 | + var arrowHead = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1555 | + | |
| 1556 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1 - arrowHead); | |
| 1557 | + }, function (bounds, pt) { | |
| 1558 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - pt.y))) / 100; | |
| 1559 | + }); | |
| 1695 | 1560 | |
| 1696 | 1561 | handles.push(handle3); |
| 1697 | - | |
| 1562 | + | |
| 1698 | 1563 | return handles; |
| 1699 | 1564 | }; |
| 1700 | 1565 | |
| 1701 | -mxShapeArrows2CalloutDouble90Arrow.prototype.getConstraints = function(style, w, h) | |
| 1702 | -{ | |
| 1566 | +mxShapeArrows2CalloutDouble90Arrow.prototype.getConstraints = function (style, w, h) { | |
| 1703 | 1567 | var constr = []; |
| 1704 | 1568 | var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 1705 | 1569 | var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| ... | ... | @@ -1722,7 +1586,7 @@ mxShapeArrows2CalloutDouble90Arrow.prototype.getConstraints = function(style, w, |
| 1722 | 1586 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2, h)); |
| 1723 | 1587 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2 - dy1 - arrowHead, h - dx1)); |
| 1724 | 1588 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy2)); |
| 1725 | - | |
| 1589 | + | |
| 1726 | 1590 | return (constr); |
| 1727 | 1591 | }; |
| 1728 | 1592 | |
| ... | ... | @@ -1732,8 +1596,7 @@ mxShapeArrows2CalloutDouble90Arrow.prototype.getConstraints = function(style, w, |
| 1732 | 1596 | /** |
| 1733 | 1597 | * Extends mxShape. |
| 1734 | 1598 | */ |
| 1735 | -function mxShapeArrows2QuadArrow(bounds, fill, stroke, strokewidth) | |
| 1736 | -{ | |
| 1599 | +function mxShapeArrows2QuadArrow(bounds, fill, stroke, strokewidth) { | |
| 1737 | 1600 | mxShape.call(this); |
| 1738 | 1601 | this.bounds = bounds; |
| 1739 | 1602 | this.fill = fill; |
| ... | ... | @@ -1751,13 +1614,13 @@ function mxShapeArrows2QuadArrow(bounds, fill, stroke, strokewidth) |
| 1751 | 1614 | mxUtils.extend(mxShapeArrows2QuadArrow, mxActor); |
| 1752 | 1615 | |
| 1753 | 1616 | mxShapeArrows2QuadArrow.prototype.customProperties = [ |
| 1754 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:20}, | |
| 1755 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:10}, | |
| 1756 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:10} | |
| 1617 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 1618 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 1619 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 10 } | |
| 1757 | 1620 | ]; |
| 1758 | 1621 | |
| 1759 | 1622 | mxShapeArrows2QuadArrow.prototype.cst = { |
| 1760 | - QUAD_ARROW : 'mxgraph.arrows2.quadArrow' | |
| 1623 | + QUAD_ARROW: 'mxgraph.arrows2.quadArrow' | |
| 1761 | 1624 | }; |
| 1762 | 1625 | |
| 1763 | 1626 | /** |
| ... | ... | @@ -1765,8 +1628,7 @@ mxShapeArrows2QuadArrow.prototype.cst = { |
| 1765 | 1628 | * |
| 1766 | 1629 | * Paints the vertex shape. |
| 1767 | 1630 | */ |
| 1768 | -mxShapeArrows2QuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 1769 | -{ | |
| 1631 | +mxShapeArrows2QuadArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 1770 | 1632 | c.translate(x, y); |
| 1771 | 1633 | |
| 1772 | 1634 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -1806,41 +1668,35 @@ mxCellRenderer.registerShape(mxShapeArrows2QuadArrow.prototype.cst.QUAD_ARROW, m |
| 1806 | 1668 | |
| 1807 | 1669 | mxShapeArrows2QuadArrow.prototype.constraints = null; |
| 1808 | 1670 | |
| 1809 | -Graph.handleFactory[mxShapeArrows2QuadArrow.prototype.cst.QUAD_ARROW] = function(state) | |
| 1810 | -{ | |
| 1811 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 1812 | - { | |
| 1813 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1814 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1815 | - var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1816 | - | |
| 1817 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 1818 | - }, function(bounds, pt) | |
| 1819 | - { | |
| 1820 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1821 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1822 | - | |
| 1823 | - })]; | |
| 1824 | - | |
| 1825 | - var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1826 | - { | |
| 1827 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1828 | - var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1829 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1830 | - | |
| 1831 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 1832 | - }, function(bounds, pt) | |
| 1833 | - { | |
| 1834 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1835 | - }); | |
| 1671 | +Graph.handleFactory[mxShapeArrows2QuadArrow.prototype.cst.QUAD_ARROW] = function (state) { | |
| 1672 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 1673 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1674 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1675 | + var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1676 | + | |
| 1677 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy); | |
| 1678 | + }, function (bounds, pt) { | |
| 1679 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.width, bounds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1680 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1681 | + | |
| 1682 | + })]; | |
| 1683 | + | |
| 1684 | + var handle2 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1685 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1686 | + var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1687 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1688 | + | |
| 1689 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead); | |
| 1690 | + }, function (bounds, pt) { | |
| 1691 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1692 | + }); | |
| 1836 | 1693 | |
| 1837 | 1694 | handles.push(handle2); |
| 1838 | - | |
| 1695 | + | |
| 1839 | 1696 | return handles; |
| 1840 | 1697 | }; |
| 1841 | 1698 | |
| 1842 | -mxShapeArrows2QuadArrow.prototype.getConstraints = function(style, w, h) | |
| 1843 | -{ | |
| 1699 | +mxShapeArrows2QuadArrow.prototype.getConstraints = function (style, w, h) { | |
| 1844 | 1700 | var constr = []; |
| 1845 | 1701 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 1846 | 1702 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -1866,7 +1722,7 @@ mxShapeArrows2QuadArrow.prototype.getConstraints = function(style, w, h) |
| 1866 | 1722 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx - dy) * 0.5 + w * 0.25, h * 0.5 + dy)); |
| 1867 | 1723 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dy - dx) * 0.5 + w * 0.75, h * 0.5 - dy)); |
| 1868 | 1724 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dy - dx) * 0.5 + w * 0.75, h * 0.5 + dy)); |
| 1869 | - | |
| 1725 | + | |
| 1870 | 1726 | return (constr); |
| 1871 | 1727 | }; |
| 1872 | 1728 | |
| ... | ... | @@ -1876,8 +1732,7 @@ mxShapeArrows2QuadArrow.prototype.getConstraints = function(style, w, h) |
| 1876 | 1732 | /** |
| 1877 | 1733 | * Extends mxShape. |
| 1878 | 1734 | */ |
| 1879 | -function mxShapeArrows2TriadArrow(bounds, fill, stroke, strokewidth) | |
| 1880 | -{ | |
| 1735 | +function mxShapeArrows2TriadArrow(bounds, fill, stroke, strokewidth) { | |
| 1881 | 1736 | mxShape.call(this); |
| 1882 | 1737 | this.bounds = bounds; |
| 1883 | 1738 | this.fill = fill; |
| ... | ... | @@ -1894,13 +1749,13 @@ function mxShapeArrows2TriadArrow(bounds, fill, stroke, strokewidth) |
| 1894 | 1749 | mxUtils.extend(mxShapeArrows2TriadArrow, mxActor); |
| 1895 | 1750 | |
| 1896 | 1751 | mxShapeArrows2TriadArrow.prototype.customProperties = [ |
| 1897 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:20}, | |
| 1898 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:10}, | |
| 1899 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:40} | |
| 1752 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 1753 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 1754 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 40 } | |
| 1900 | 1755 | ]; |
| 1901 | 1756 | |
| 1902 | 1757 | mxShapeArrows2TriadArrow.prototype.cst = { |
| 1903 | - TRIAD_ARROW : 'mxgraph.arrows2.triadArrow' | |
| 1758 | + TRIAD_ARROW: 'mxgraph.arrows2.triadArrow' | |
| 1904 | 1759 | }; |
| 1905 | 1760 | |
| 1906 | 1761 | /** |
| ... | ... | @@ -1908,8 +1763,7 @@ mxShapeArrows2TriadArrow.prototype.cst = { |
| 1908 | 1763 | * |
| 1909 | 1764 | * Paints the vertex shape. |
| 1910 | 1765 | */ |
| 1911 | -mxShapeArrows2TriadArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 1912 | -{ | |
| 1766 | +mxShapeArrows2TriadArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 1913 | 1767 | c.translate(x, y); |
| 1914 | 1768 | |
| 1915 | 1769 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -1942,41 +1796,35 @@ mxCellRenderer.registerShape(mxShapeArrows2TriadArrow.prototype.cst.TRIAD_ARROW, |
| 1942 | 1796 | |
| 1943 | 1797 | mxShapeArrows2TriadArrow.prototype.constraints = null; |
| 1944 | 1798 | |
| 1945 | -Graph.handleFactory[mxShapeArrows2TriadArrow.prototype.cst.TRIAD_ARROW] = function(state) | |
| 1946 | -{ | |
| 1947 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 1948 | - { | |
| 1949 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1950 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1951 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1952 | - | |
| 1953 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dy); | |
| 1954 | - }, function(bounds, pt) | |
| 1955 | - { | |
| 1956 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2), bounds.x + bounds.width - pt.x))) / 100; | |
| 1957 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + bounds.height - pt.y))) / 100; | |
| 1958 | - | |
| 1959 | - })]; | |
| 1960 | - | |
| 1961 | - var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 1962 | - { | |
| 1963 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1964 | - var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1965 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1966 | - | |
| 1967 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - arrowHead); | |
| 1968 | - }, function(bounds, pt) | |
| 1969 | - { | |
| 1970 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)) * 2, bounds.y + bounds.height - pt.y))) / 100; | |
| 1971 | - }); | |
| 1799 | +Graph.handleFactory[mxShapeArrows2TriadArrow.prototype.cst.TRIAD_ARROW] = function (state) { | |
| 1800 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 1801 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1802 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1803 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1804 | + | |
| 1805 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dy); | |
| 1806 | + }, function (bounds, pt) { | |
| 1807 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2), bounds.x + bounds.width - pt.x))) / 100; | |
| 1808 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + bounds.height - pt.y))) / 100; | |
| 1809 | + | |
| 1810 | + })]; | |
| 1811 | + | |
| 1812 | + var handle2 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1813 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 1814 | + var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 1815 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1816 | + | |
| 1817 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - arrowHead); | |
| 1818 | + }, function (bounds, pt) { | |
| 1819 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)) * 2, bounds.y + bounds.height - pt.y))) / 100; | |
| 1820 | + }); | |
| 1972 | 1821 | |
| 1973 | 1822 | handles.push(handle2); |
| 1974 | - | |
| 1823 | + | |
| 1975 | 1824 | return handles; |
| 1976 | 1825 | }; |
| 1977 | 1826 | |
| 1978 | -mxShapeArrows2TriadArrow.prototype.getConstraints = function(style, w, h) | |
| 1979 | -{ | |
| 1827 | +mxShapeArrows2TriadArrow.prototype.getConstraints = function (style, w, h) { | |
| 1980 | 1828 | var constr = []; |
| 1981 | 1829 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 1982 | 1830 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -1998,7 +1846,7 @@ mxShapeArrows2TriadArrow.prototype.getConstraints = function(style, w, h) |
| 1998 | 1846 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - arrowHead * 0.5 + dy) * 0.5, h - dy)); |
| 1999 | 1847 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - arrowHead * 0.5 + dy, (dx + h - arrowHead + dy) * 0.5)); |
| 2000 | 1848 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + arrowHead * 0.5 - dy, (dx + h - arrowHead + dy) * 0.5)); |
| 2001 | - | |
| 1849 | + | |
| 2002 | 1850 | return (constr); |
| 2003 | 1851 | }; |
| 2004 | 1852 | |
| ... | ... | @@ -2008,8 +1856,7 @@ mxShapeArrows2TriadArrow.prototype.getConstraints = function(style, w, h) |
| 2008 | 1856 | /** |
| 2009 | 1857 | * Extends mxShape. |
| 2010 | 1858 | */ |
| 2011 | -function mxShapeArrows2TailedArrow(bounds, fill, stroke, strokewidth) | |
| 2012 | -{ | |
| 1859 | +function mxShapeArrows2TailedArrow(bounds, fill, stroke, strokewidth) { | |
| 2013 | 1860 | mxShape.call(this); |
| 2014 | 1861 | this.bounds = bounds; |
| 2015 | 1862 | this.fill = fill; |
| ... | ... | @@ -2027,16 +1874,16 @@ function mxShapeArrows2TailedArrow(bounds, fill, stroke, strokewidth) |
| 2027 | 1874 | mxUtils.extend(mxShapeArrows2TailedArrow, mxActor); |
| 2028 | 1875 | |
| 2029 | 1876 | mxShapeArrows2TailedArrow.prototype.customProperties = [ |
| 2030 | - {name: 'dx1', dispName: 'Arrowhead Length', type: 'float', min:0, defVal: 20}, | |
| 2031 | - {name: 'dy1', dispName: 'Arrow Width', type: 'float', min:0, defVal: 10}, | |
| 2032 | - {name: 'dx2', dispName: 'Tail Length', type: 'float', min:0, defVal: 25}, | |
| 2033 | - {name: 'dy2', dispName: 'Tail Width', type: 'float', min:0, defVal:30}, | |
| 2034 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal: 0}, | |
| 2035 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:20} | |
| 1877 | + { name: 'dx1', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 20 }, | |
| 1878 | + { name: 'dy1', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 1879 | + { name: 'dx2', dispName: 'Tail Length', type: 'float', min: 0, defVal: 25 }, | |
| 1880 | + { name: 'dy2', dispName: 'Tail Width', type: 'float', min: 0, defVal: 30 }, | |
| 1881 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 0 }, | |
| 1882 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 20 } | |
| 2036 | 1883 | ]; |
| 2037 | 1884 | |
| 2038 | 1885 | mxShapeArrows2TailedArrow.prototype.cst = { |
| 2039 | - TAILED_ARROW : 'mxgraph.arrows2.tailedArrow' | |
| 1886 | + TAILED_ARROW: 'mxgraph.arrows2.tailedArrow' | |
| 2040 | 1887 | }; |
| 2041 | 1888 | |
| 2042 | 1889 | /** |
| ... | ... | @@ -2044,8 +1891,7 @@ mxShapeArrows2TailedArrow.prototype.cst = { |
| 2044 | 1891 | * |
| 2045 | 1892 | * Paints the vertex shape. |
| 2046 | 1893 | */ |
| 2047 | -mxShapeArrows2TailedArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 2048 | -{ | |
| 1894 | +mxShapeArrows2TailedArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 2049 | 1895 | c.translate(x, y); |
| 2050 | 1896 | |
| 2051 | 1897 | var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| ... | ... | @@ -2055,9 +1901,8 @@ mxShapeArrows2TailedArrow.prototype.paintVertexShape = function(c, x, y, w, h) |
| 2055 | 1901 | var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))); |
| 2056 | 1902 | var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 2057 | 1903 | var x2 = 0; |
| 2058 | - | |
| 2059 | - if (dy2 != 0) | |
| 2060 | - { | |
| 1904 | + | |
| 1905 | + if (dy2 != 0) { | |
| 2061 | 1906 | x2 = dx2 + dy2 * (dy2 - dy1) / dy2; |
| 2062 | 1907 | } |
| 2063 | 1908 | |
| ... | ... | @@ -2082,68 +1927,58 @@ mxCellRenderer.registerShape(mxShapeArrows2TailedArrow.prototype.cst.TAILED_ARRO |
| 2082 | 1927 | |
| 2083 | 1928 | mxShapeArrows2TailedArrow.prototype.constraints = null; |
| 2084 | 1929 | |
| 2085 | -Graph.handleFactory[mxShapeArrows2TailedArrow.prototype.cst.TAILED_ARROW] = function(state) | |
| 2086 | -{ | |
| 2087 | - var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds) | |
| 2088 | - { | |
| 2089 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2090 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 2091 | - var dy1 = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 2092 | - | |
| 2093 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1); | |
| 2094 | - }, function(bounds, pt) | |
| 2095 | - { | |
| 2096 | - this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100; | |
| 2097 | - this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2098 | - | |
| 2099 | - })]; | |
| 2100 | - | |
| 2101 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 2102 | - { | |
| 2103 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 2104 | - | |
| 2105 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 2106 | - }, function(bounds, pt) | |
| 2107 | - { | |
| 2108 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), pt.x - bounds.x))) / 100; | |
| 2109 | - }); | |
| 1930 | +Graph.handleFactory[mxShapeArrows2TailedArrow.prototype.cst.TAILED_ARROW] = function (state) { | |
| 1931 | + var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function (bounds) { | |
| 1932 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1933 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 1934 | + var dy1 = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 1935 | + | |
| 1936 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1); | |
| 1937 | + }, function (bounds, pt) { | |
| 1938 | + this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100; | |
| 1939 | + this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1940 | + | |
| 1941 | + })]; | |
| 1942 | + | |
| 1943 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 1944 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 1945 | + | |
| 1946 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 1947 | + }, function (bounds, pt) { | |
| 1948 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), pt.x - bounds.x))) / 100; | |
| 1949 | + }); | |
| 2110 | 1950 | |
| 2111 | 1951 | handles.push(handle2); |
| 2112 | - | |
| 2113 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 2114 | - { | |
| 2115 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 2116 | - var dy1 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 2117 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2118 | - | |
| 2119 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead); | |
| 2120 | - }, function(bounds, pt) | |
| 2121 | - { | |
| 2122 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2123 | - }); | |
| 1952 | + | |
| 1953 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 1954 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 1955 | + var dy1 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 1956 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 1957 | + | |
| 1958 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead); | |
| 1959 | + }, function (bounds, pt) { | |
| 1960 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1961 | + }); | |
| 2124 | 1962 | |
| 2125 | 1963 | handles.push(handle3); |
| 2126 | - | |
| 2127 | - var handle4 = Graph.createHandle(state, ['dx2', 'dy2'], function(bounds) | |
| 2128 | - { | |
| 2129 | - var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 2130 | - var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); | |
| 2131 | - | |
| 2132 | - return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2); | |
| 2133 | - }, function(bounds, pt) | |
| 2134 | - { | |
| 2135 | - this.state.style['dx2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)) - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) + parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - 1, pt.x - bounds.x))) / 100; | |
| 2136 | - this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2137 | - | |
| 2138 | - }); | |
| 1964 | + | |
| 1965 | + var handle4 = Graph.createHandle(state, ['dx2', 'dy2'], function (bounds) { | |
| 1966 | + var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 1967 | + var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); | |
| 1968 | + | |
| 1969 | + return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2); | |
| 1970 | + }, function (bounds, pt) { | |
| 1971 | + this.state.style['dx2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)) - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) + parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - 1, pt.x - bounds.x))) / 100; | |
| 1972 | + this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 1973 | + | |
| 1974 | + }); | |
| 2139 | 1975 | |
| 2140 | 1976 | handles.push(handle4); |
| 2141 | 1977 | |
| 2142 | 1978 | return handles; |
| 2143 | 1979 | }; |
| 2144 | 1980 | |
| 2145 | -mxShapeArrows2TailedArrow.prototype.getConstraints = function(style, w, h) | |
| 2146 | -{ | |
| 1981 | +mxShapeArrows2TailedArrow.prototype.getConstraints = function (style, w, h) { | |
| 2147 | 1982 | var constr = []; |
| 2148 | 1983 | var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 2149 | 1984 | var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| ... | ... | @@ -2152,9 +1987,8 @@ mxShapeArrows2TailedArrow.prototype.getConstraints = function(style, w, h) |
| 2152 | 1987 | var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))); |
| 2153 | 1988 | var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 2154 | 1989 | var x2 = 0; |
| 2155 | - | |
| 2156 | - if (dy2 != 0) | |
| 2157 | - { | |
| 1990 | + | |
| 1991 | + if (dy2 != 0) { | |
| 2158 | 1992 | x2 = dx2 + dy2 * (dy2 - dy1) / dy2; |
| 2159 | 1993 | } |
| 2160 | 1994 | |
| ... | ... | @@ -2168,7 +2002,7 @@ mxShapeArrows2TailedArrow.prototype.getConstraints = function(style, w, h) |
| 2168 | 2002 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0.5 + dy1)); |
| 2169 | 2003 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 + dy1 + arrowHead)); |
| 2170 | 2004 | constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); |
| 2171 | - | |
| 2005 | + | |
| 2172 | 2006 | return (constr); |
| 2173 | 2007 | }; |
| 2174 | 2008 | |
| ... | ... | @@ -2178,8 +2012,7 @@ mxShapeArrows2TailedArrow.prototype.getConstraints = function(style, w, h) |
| 2178 | 2012 | /** |
| 2179 | 2013 | * Extends mxShape. |
| 2180 | 2014 | */ |
| 2181 | -function mxShapeArrows2TailedNotchedArrow(bounds, fill, stroke, strokewidth) | |
| 2182 | -{ | |
| 2015 | +function mxShapeArrows2TailedNotchedArrow(bounds, fill, stroke, strokewidth) { | |
| 2183 | 2016 | mxShape.call(this); |
| 2184 | 2017 | this.bounds = bounds; |
| 2185 | 2018 | this.fill = fill; |
| ... | ... | @@ -2197,16 +2030,16 @@ function mxShapeArrows2TailedNotchedArrow(bounds, fill, stroke, strokewidth) |
| 2197 | 2030 | mxUtils.extend(mxShapeArrows2TailedNotchedArrow, mxActor); |
| 2198 | 2031 | |
| 2199 | 2032 | mxShapeArrows2TailedNotchedArrow.prototype.customProperties = [ |
| 2200 | - {name: 'dx1', dispName: 'Arrowhead Length', type: 'float', mix:0, defVal:20}, | |
| 2201 | - {name: 'dy1', dispName: 'Arrow Width', type: 'float', min:0, defVal:10}, | |
| 2202 | - {name: 'dx2', dispName: 'Tail Length', type: 'float', min:0, defVal:25}, | |
| 2203 | - {name: 'dy2', dispName: 'Tail Width', type: 'float', min:0, defVal:30}, | |
| 2204 | - {name: 'notch', dispName: 'Notch', type: 'float', min:0, defVal:20}, | |
| 2205 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:20} | |
| 2033 | + { name: 'dx1', dispName: 'Arrowhead Length', type: 'float', mix: 0, defVal: 20 }, | |
| 2034 | + { name: 'dy1', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 10 }, | |
| 2035 | + { name: 'dx2', dispName: 'Tail Length', type: 'float', min: 0, defVal: 25 }, | |
| 2036 | + { name: 'dy2', dispName: 'Tail Width', type: 'float', min: 0, defVal: 30 }, | |
| 2037 | + { name: 'notch', dispName: 'Notch', type: 'float', min: 0, defVal: 20 }, | |
| 2038 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 20 } | |
| 2206 | 2039 | ]; |
| 2207 | 2040 | |
| 2208 | 2041 | mxShapeArrows2TailedNotchedArrow.prototype.cst = { |
| 2209 | - TAILED_NOTCHED_ARROW : 'mxgraph.arrows2.tailedNotchedArrow' | |
| 2042 | + TAILED_NOTCHED_ARROW: 'mxgraph.arrows2.tailedNotchedArrow' | |
| 2210 | 2043 | }; |
| 2211 | 2044 | |
| 2212 | 2045 | /** |
| ... | ... | @@ -2214,8 +2047,7 @@ mxShapeArrows2TailedNotchedArrow.prototype.cst = { |
| 2214 | 2047 | * |
| 2215 | 2048 | * Paints the vertex shape. |
| 2216 | 2049 | */ |
| 2217 | -mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 2218 | -{ | |
| 2050 | +mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 2219 | 2051 | c.translate(x, y); |
| 2220 | 2052 | |
| 2221 | 2053 | var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| ... | ... | @@ -2225,9 +2057,8 @@ mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function(c, x, y, |
| 2225 | 2057 | var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))); |
| 2226 | 2058 | var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 2227 | 2059 | var x2 = 0; |
| 2228 | - | |
| 2229 | - if (dy2 != 0) | |
| 2230 | - { | |
| 2060 | + | |
| 2061 | + if (dy2 != 0) { | |
| 2231 | 2062 | x2 = dx2 + notch * (dy2 - dy1) / dy2; |
| 2232 | 2063 | } |
| 2233 | 2064 | |
| ... | ... | @@ -2252,68 +2083,58 @@ mxCellRenderer.registerShape(mxShapeArrows2TailedNotchedArrow.prototype.cst.TAIL |
| 2252 | 2083 | |
| 2253 | 2084 | mxShapeArrows2TailedNotchedArrow.prototype.constraints = null; |
| 2254 | 2085 | |
| 2255 | -Graph.handleFactory[mxShapeArrows2TailedNotchedArrow.prototype.cst.TAILED_NOTCHED_ARROW] = function(state) | |
| 2256 | -{ | |
| 2257 | - var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function(bounds) | |
| 2258 | - { | |
| 2259 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2260 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 2261 | - var dy1 = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 2262 | - | |
| 2263 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1); | |
| 2264 | - }, function(bounds, pt) | |
| 2265 | - { | |
| 2266 | - this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch))- parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100; | |
| 2267 | - this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2268 | - | |
| 2269 | - })]; | |
| 2270 | - | |
| 2271 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 2272 | - { | |
| 2273 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 2274 | - | |
| 2275 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 2276 | - }, function(bounds, pt) | |
| 2277 | - { | |
| 2278 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 2279 | - }); | |
| 2086 | +Graph.handleFactory[mxShapeArrows2TailedNotchedArrow.prototype.cst.TAILED_NOTCHED_ARROW] = function (state) { | |
| 2087 | + var handles = [Graph.createHandle(state, ['dx1', 'dy1'], function (bounds) { | |
| 2088 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2089 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 2090 | + var dy1 = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 2091 | + | |
| 2092 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1); | |
| 2093 | + }, function (bounds, pt) { | |
| 2094 | + this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100; | |
| 2095 | + this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2096 | + | |
| 2097 | + })]; | |
| 2098 | + | |
| 2099 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 2100 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 2101 | + | |
| 2102 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 2103 | + }, function (bounds, pt) { | |
| 2104 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 2105 | + }); | |
| 2280 | 2106 | |
| 2281 | 2107 | handles.push(handle2); |
| 2282 | - | |
| 2283 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 2284 | - { | |
| 2285 | - var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 2286 | - var dy1 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 2287 | - var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2288 | - | |
| 2289 | - return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead); | |
| 2290 | - }, function(bounds, pt) | |
| 2291 | - { | |
| 2292 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2293 | - }); | |
| 2108 | + | |
| 2109 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 2110 | + var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))); | |
| 2111 | + var dy1 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))); | |
| 2112 | + var arrowHead = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2113 | + | |
| 2114 | + return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead); | |
| 2115 | + }, function (bounds, pt) { | |
| 2116 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2117 | + }); | |
| 2294 | 2118 | |
| 2295 | 2119 | handles.push(handle3); |
| 2296 | - | |
| 2297 | - var handle4 = Graph.createHandle(state, ['dx2', 'dy2'], function(bounds) | |
| 2298 | - { | |
| 2299 | - var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 2300 | - var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); | |
| 2301 | - | |
| 2302 | - return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2); | |
| 2303 | - }, function(bounds, pt) | |
| 2304 | - { | |
| 2305 | - this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 2306 | - this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2307 | - | |
| 2308 | - }); | |
| 2120 | + | |
| 2121 | + var handle4 = Graph.createHandle(state, ['dx2', 'dy2'], function (bounds) { | |
| 2122 | + var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 2123 | + var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))); | |
| 2124 | + | |
| 2125 | + return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2); | |
| 2126 | + }, function (bounds, pt) { | |
| 2127 | + this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100; | |
| 2128 | + this.state.style['dy2'] = Math.round(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100; | |
| 2129 | + | |
| 2130 | + }); | |
| 2309 | 2131 | |
| 2310 | 2132 | handles.push(handle4); |
| 2311 | 2133 | |
| 2312 | 2134 | return handles; |
| 2313 | 2135 | }; |
| 2314 | 2136 | |
| 2315 | -mxShapeArrows2TailedNotchedArrow.prototype.getConstraints = function(style, w, h) | |
| 2316 | -{ | |
| 2137 | +mxShapeArrows2TailedNotchedArrow.prototype.getConstraints = function (style, w, h) { | |
| 2317 | 2138 | var constr = []; |
| 2318 | 2139 | var dy1 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1)))); |
| 2319 | 2140 | var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1)))); |
| ... | ... | @@ -2322,9 +2143,8 @@ mxShapeArrows2TailedNotchedArrow.prototype.getConstraints = function(style, w, h |
| 2322 | 2143 | var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))); |
| 2323 | 2144 | var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 2324 | 2145 | var x2 = 0; |
| 2325 | - | |
| 2326 | - if (dy2 != 0) | |
| 2327 | - { | |
| 2146 | + | |
| 2147 | + if (dy2 != 0) { | |
| 2328 | 2148 | x2 = dx2 + notch * (dy2 - dy1) / dy2; |
| 2329 | 2149 | } |
| 2330 | 2150 | |
| ... | ... | @@ -2338,7 +2158,7 @@ mxShapeArrows2TailedNotchedArrow.prototype.getConstraints = function(style, w, h |
| 2338 | 2158 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0.5 + dy1)); |
| 2339 | 2159 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 + dy1 + arrowHead)); |
| 2340 | 2160 | constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false)); |
| 2341 | - | |
| 2161 | + | |
| 2342 | 2162 | return (constr); |
| 2343 | 2163 | }; |
| 2344 | 2164 | |
| ... | ... | @@ -2348,8 +2168,7 @@ mxShapeArrows2TailedNotchedArrow.prototype.getConstraints = function(style, w, h |
| 2348 | 2168 | /** |
| 2349 | 2169 | * Extends mxShape. |
| 2350 | 2170 | */ |
| 2351 | -function mxShapeArrows2StripedArrow(bounds, fill, stroke, strokewidth) | |
| 2352 | -{ | |
| 2171 | +function mxShapeArrows2StripedArrow(bounds, fill, stroke, strokewidth) { | |
| 2353 | 2172 | mxShape.call(this); |
| 2354 | 2173 | this.bounds = bounds; |
| 2355 | 2174 | this.fill = fill; |
| ... | ... | @@ -2366,13 +2185,13 @@ function mxShapeArrows2StripedArrow(bounds, fill, stroke, strokewidth) |
| 2366 | 2185 | mxUtils.extend(mxShapeArrows2StripedArrow, mxActor); |
| 2367 | 2186 | |
| 2368 | 2187 | mxShapeArrows2StripedArrow.prototype.customProperties = [ |
| 2369 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:40}, | |
| 2370 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, max:1, defVal:0.6}, | |
| 2371 | - {name: 'notch', dispName: 'Stripes Length', type: 'float', min:0, defVal:25} | |
| 2188 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 40 }, | |
| 2189 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, max: 1, defVal: 0.6 }, | |
| 2190 | + { name: 'notch', dispName: 'Stripes Length', type: 'float', min: 0, defVal: 25 } | |
| 2372 | 2191 | ]; |
| 2373 | 2192 | |
| 2374 | 2193 | mxShapeArrows2StripedArrow.prototype.cst = { |
| 2375 | - STRIPED_ARROW : 'mxgraph.arrows2.stripedArrow' | |
| 2194 | + STRIPED_ARROW: 'mxgraph.arrows2.stripedArrow' | |
| 2376 | 2195 | }; |
| 2377 | 2196 | |
| 2378 | 2197 | /** |
| ... | ... | @@ -2380,8 +2199,7 @@ mxShapeArrows2StripedArrow.prototype.cst = { |
| 2380 | 2199 | * |
| 2381 | 2200 | * Paints the vertex shape. |
| 2382 | 2201 | */ |
| 2383 | -mxShapeArrows2StripedArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 2384 | -{ | |
| 2202 | +mxShapeArrows2StripedArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 2385 | 2203 | c.translate(x, y); |
| 2386 | 2204 | |
| 2387 | 2205 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -2414,37 +2232,31 @@ mxCellRenderer.registerShape(mxShapeArrows2StripedArrow.prototype.cst.STRIPED_AR |
| 2414 | 2232 | |
| 2415 | 2233 | mxShapeArrows2StripedArrow.prototype.constraints = null; |
| 2416 | 2234 | |
| 2417 | -Graph.handleFactory[mxShapeArrows2StripedArrow.prototype.cst.STRIPED_ARROW] = function(state) | |
| 2418 | -{ | |
| 2419 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 2420 | - { | |
| 2421 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 2422 | - var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2423 | - | |
| 2424 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 2425 | - }, function(bounds, pt) | |
| 2426 | - { | |
| 2427 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 2428 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 2429 | - })]; | |
| 2430 | - | |
| 2431 | - var handle2 = Graph.createHandle(state, ['notch'], function(bounds) | |
| 2432 | - { | |
| 2433 | - var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 2434 | - | |
| 2435 | - return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 2436 | - }, function(bounds, pt) | |
| 2437 | - { | |
| 2438 | - this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 2439 | - }); | |
| 2440 | - | |
| 2235 | +Graph.handleFactory[mxShapeArrows2StripedArrow.prototype.cst.STRIPED_ARROW] = function (state) { | |
| 2236 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 2237 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 2238 | + var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2239 | + | |
| 2240 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2); | |
| 2241 | + }, function (bounds, pt) { | |
| 2242 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100; | |
| 2243 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.height) * 2)))) / 100; | |
| 2244 | + })]; | |
| 2245 | + | |
| 2246 | + var handle2 = Graph.createHandle(state, ['notch'], function (bounds) { | |
| 2247 | + var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.notch)))); | |
| 2248 | + | |
| 2249 | + return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2); | |
| 2250 | + }, function (bounds, pt) { | |
| 2251 | + this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100; | |
| 2252 | + }); | |
| 2253 | + | |
| 2441 | 2254 | handles.push(handle2); |
| 2442 | - | |
| 2255 | + | |
| 2443 | 2256 | return handles; |
| 2444 | 2257 | }; |
| 2445 | 2258 | |
| 2446 | -mxShapeArrows2StripedArrow.prototype.getConstraints = function(style, w, h) | |
| 2447 | -{ | |
| 2259 | +mxShapeArrows2StripedArrow.prototype.getConstraints = function (style, w, h) { | |
| 2448 | 2260 | var constr = []; |
| 2449 | 2261 | var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 2450 | 2262 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -2460,7 +2272,7 @@ mxShapeArrows2StripedArrow.prototype.getConstraints = function(style, w, h) |
| 2460 | 2272 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h)); |
| 2461 | 2273 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, dy)); |
| 2462 | 2274 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - dy)); |
| 2463 | - | |
| 2275 | + | |
| 2464 | 2276 | return (constr); |
| 2465 | 2277 | }; |
| 2466 | 2278 | |
| ... | ... | @@ -2470,8 +2282,7 @@ mxShapeArrows2StripedArrow.prototype.getConstraints = function(style, w, h) |
| 2470 | 2282 | /** |
| 2471 | 2283 | * Extends mxShape. |
| 2472 | 2284 | */ |
| 2473 | -function mxShapeArrows2JumpInArrow(bounds, fill, stroke, strokewidth) | |
| 2474 | -{ | |
| 2285 | +function mxShapeArrows2JumpInArrow(bounds, fill, stroke, strokewidth) { | |
| 2475 | 2286 | mxShape.call(this); |
| 2476 | 2287 | this.bounds = bounds; |
| 2477 | 2288 | this.fill = fill; |
| ... | ... | @@ -2488,13 +2299,13 @@ function mxShapeArrows2JumpInArrow(bounds, fill, stroke, strokewidth) |
| 2488 | 2299 | mxUtils.extend(mxShapeArrows2JumpInArrow, mxActor); |
| 2489 | 2300 | |
| 2490 | 2301 | mxShapeArrows2JumpInArrow.prototype.customProperties = [ |
| 2491 | - {name: 'dx', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:38}, | |
| 2492 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:15}, | |
| 2493 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:55} | |
| 2302 | + { name: 'dx', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 38 }, | |
| 2303 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 15 }, | |
| 2304 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 55 } | |
| 2494 | 2305 | ]; |
| 2495 | 2306 | |
| 2496 | 2307 | mxShapeArrows2JumpInArrow.prototype.cst = { |
| 2497 | - JUMP_IN_ARROW : 'mxgraph.arrows2.jumpInArrow' | |
| 2308 | + JUMP_IN_ARROW: 'mxgraph.arrows2.jumpInArrow' | |
| 2498 | 2309 | }; |
| 2499 | 2310 | |
| 2500 | 2311 | /** |
| ... | ... | @@ -2502,8 +2313,7 @@ mxShapeArrows2JumpInArrow.prototype.cst = { |
| 2502 | 2313 | * |
| 2503 | 2314 | * Paints the vertex shape. |
| 2504 | 2315 | */ |
| 2505 | -mxShapeArrows2JumpInArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 2506 | -{ | |
| 2316 | +mxShapeArrows2JumpInArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 2507 | 2317 | c.translate(x, y); |
| 2508 | 2318 | |
| 2509 | 2319 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| ... | ... | @@ -2525,40 +2335,34 @@ mxCellRenderer.registerShape(mxShapeArrows2JumpInArrow.prototype.cst.JUMP_IN_ARR |
| 2525 | 2335 | |
| 2526 | 2336 | mxShapeArrows2JumpInArrow.prototype.constraints = null; |
| 2527 | 2337 | |
| 2528 | -Graph.handleFactory[mxShapeArrows2JumpInArrow.prototype.cst.JUMP_IN_ARROW] = function(state) | |
| 2529 | -{ | |
| 2530 | - var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds) | |
| 2531 | - { | |
| 2532 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2533 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 2534 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2535 | - | |
| 2536 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy); | |
| 2537 | - }, function(bounds, pt) | |
| 2538 | - { | |
| 2539 | - this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100; | |
| 2540 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 2541 | - | |
| 2542 | - })]; | |
| 2543 | - | |
| 2544 | - var handle2 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 2545 | - { | |
| 2546 | - var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 2547 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2548 | - | |
| 2549 | - return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead); | |
| 2550 | - }, function(bounds, pt) | |
| 2551 | - { | |
| 2552 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100; | |
| 2553 | - }); | |
| 2554 | - | |
| 2338 | +Graph.handleFactory[mxShapeArrows2JumpInArrow.prototype.cst.JUMP_IN_ARROW] = function (state) { | |
| 2339 | + var handles = [Graph.createHandle(state, ['dx', 'dy'], function (bounds) { | |
| 2340 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2341 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 2342 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2343 | + | |
| 2344 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy); | |
| 2345 | + }, function (bounds, pt) { | |
| 2346 | + this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100; | |
| 2347 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 2348 | + | |
| 2349 | + })]; | |
| 2350 | + | |
| 2351 | + var handle2 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 2352 | + var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))); | |
| 2353 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2354 | + | |
| 2355 | + return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead); | |
| 2356 | + }, function (bounds, pt) { | |
| 2357 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100; | |
| 2358 | + }); | |
| 2359 | + | |
| 2555 | 2360 | handles.push(handle2); |
| 2556 | 2361 | |
| 2557 | 2362 | return handles; |
| 2558 | 2363 | }; |
| 2559 | 2364 | |
| 2560 | -mxShapeArrows2JumpInArrow.prototype.getConstraints = function(style, w, h) | |
| 2561 | -{ | |
| 2365 | +mxShapeArrows2JumpInArrow.prototype.getConstraints = function (style, w, h) { | |
| 2562 | 2366 | var constr = []; |
| 2563 | 2367 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 2564 | 2368 | var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))); |
| ... | ... | @@ -2568,7 +2372,7 @@ mxShapeArrows2JumpInArrow.prototype.getConstraints = function(style, w, h) |
| 2568 | 2372 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0)); |
| 2569 | 2373 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, arrowHead * 0.5)); |
| 2570 | 2374 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead)); |
| 2571 | - | |
| 2375 | + | |
| 2572 | 2376 | return (constr); |
| 2573 | 2377 | }; |
| 2574 | 2378 | |
| ... | ... | @@ -2578,8 +2382,7 @@ mxShapeArrows2JumpInArrow.prototype.getConstraints = function(style, w, h) |
| 2578 | 2382 | /** |
| 2579 | 2383 | * Extends mxShape. |
| 2580 | 2384 | */ |
| 2581 | -function mxShapeArrows2UTurnArrow(bounds, fill, stroke, strokewidth) | |
| 2582 | -{ | |
| 2385 | +function mxShapeArrows2UTurnArrow(bounds, fill, stroke, strokewidth) { | |
| 2583 | 2386 | mxShape.call(this); |
| 2584 | 2387 | this.bounds = bounds; |
| 2585 | 2388 | this.fill = fill; |
| ... | ... | @@ -2596,13 +2399,13 @@ function mxShapeArrows2UTurnArrow(bounds, fill, stroke, strokewidth) |
| 2596 | 2399 | mxUtils.extend(mxShapeArrows2UTurnArrow, mxActor); |
| 2597 | 2400 | |
| 2598 | 2401 | mxShapeArrows2UTurnArrow.prototype.customProperties = [ |
| 2599 | - {name: 'dx2', dispName: 'Arrowhead Length', type: 'float', min:0, defVal:25}, | |
| 2600 | - {name: 'dy', dispName: 'Arrow Width', type: 'float', min:0, defVal:11}, | |
| 2601 | - {name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min:0, defVal:43} | |
| 2402 | + { name: 'dx2', dispName: 'Arrowhead Length', type: 'float', min: 0, defVal: 25 }, | |
| 2403 | + { name: 'dy', dispName: 'Arrow Width', type: 'float', min: 0, defVal: 11 }, | |
| 2404 | + { name: 'arrowHead', dispName: 'Arrowhead Width', type: 'float', min: 0, defVal: 43 } | |
| 2602 | 2405 | ]; |
| 2603 | 2406 | |
| 2604 | 2407 | mxShapeArrows2UTurnArrow.prototype.cst = { |
| 2605 | - U_TURN_ARROW : 'mxgraph.arrows2.uTurnArrow' | |
| 2408 | + U_TURN_ARROW: 'mxgraph.arrows2.uTurnArrow' | |
| 2606 | 2409 | }; |
| 2607 | 2410 | |
| 2608 | 2411 | /** |
| ... | ... | @@ -2610,15 +2413,14 @@ mxShapeArrows2UTurnArrow.prototype.cst = { |
| 2610 | 2413 | * |
| 2611 | 2414 | * Paints the vertex shape. |
| 2612 | 2415 | */ |
| 2613 | -mxShapeArrows2UTurnArrow.prototype.paintVertexShape = function(c, x, y, w, h) | |
| 2614 | -{ | |
| 2416 | +mxShapeArrows2UTurnArrow.prototype.paintVertexShape = function (c, x, y, w, h) { | |
| 2615 | 2417 | c.translate(x, y); |
| 2616 | 2418 | |
| 2617 | 2419 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 2618 | 2420 | var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 2619 | 2421 | var dx = (h - arrowHead / 2 + dy) / 2; |
| 2620 | 2422 | var dx2 = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))); |
| 2621 | - | |
| 2423 | + | |
| 2622 | 2424 | c.begin(); |
| 2623 | 2425 | c.moveTo(dx, 0); |
| 2624 | 2426 | c.lineTo(dx + dx2, arrowHead * 0.5); |
| ... | ... | @@ -2637,65 +2439,57 @@ mxCellRenderer.registerShape(mxShapeArrows2UTurnArrow.prototype.cst.U_TURN_ARROW |
| 2637 | 2439 | |
| 2638 | 2440 | mxShapeArrows2UTurnArrow.prototype.constraints = null; |
| 2639 | 2441 | |
| 2640 | -Graph.handleFactory[mxShapeArrows2UTurnArrow.prototype.cst.U_TURN_ARROW] = function(state) | |
| 2641 | -{ | |
| 2642 | - var handles = [Graph.createHandle(state, ['dy'], function(bounds) | |
| 2643 | - { | |
| 2644 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2645 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2646 | - var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2647 | - | |
| 2648 | - return new mxPoint(bounds.x + dx, bounds.y + arrowHead / 2 - dy); | |
| 2649 | - }, function(bounds, pt) | |
| 2650 | - { | |
| 2651 | - this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 2652 | - | |
| 2653 | - })]; | |
| 2654 | - | |
| 2655 | - var handle2 = Graph.createHandle(state, ['dx2'], function(bounds) | |
| 2656 | - { | |
| 2657 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2658 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2659 | - var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2660 | - | |
| 2661 | - var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 2662 | - | |
| 2663 | - return new mxPoint(bounds.x + dx + dx2, bounds.y + arrowHead / 2); | |
| 2664 | - }, function(bounds, pt) | |
| 2665 | - { | |
| 2666 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2667 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2668 | - var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2669 | - this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(Math.max(bounds.width, dx), pt.x - bounds.x - dx))) / 100; | |
| 2670 | - }); | |
| 2671 | - | |
| 2442 | +Graph.handleFactory[mxShapeArrows2UTurnArrow.prototype.cst.U_TURN_ARROW] = function (state) { | |
| 2443 | + var handles = [Graph.createHandle(state, ['dy'], function (bounds) { | |
| 2444 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2445 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2446 | + var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2447 | + | |
| 2448 | + return new mxPoint(bounds.x + dx, bounds.y + arrowHead / 2 - dy); | |
| 2449 | + }, function (bounds, pt) { | |
| 2450 | + this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100; | |
| 2451 | + | |
| 2452 | + })]; | |
| 2453 | + | |
| 2454 | + var handle2 = Graph.createHandle(state, ['dx2'], function (bounds) { | |
| 2455 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2456 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2457 | + var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2458 | + | |
| 2459 | + var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))); | |
| 2460 | + | |
| 2461 | + return new mxPoint(bounds.x + dx + dx2, bounds.y + arrowHead / 2); | |
| 2462 | + }, function (bounds, pt) { | |
| 2463 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2464 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2465 | + var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2466 | + this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(Math.max(bounds.width, dx), pt.x - bounds.x - dx))) / 100; | |
| 2467 | + }); | |
| 2468 | + | |
| 2672 | 2469 | handles.push(handle2); |
| 2673 | 2470 | |
| 2674 | - var handle3 = Graph.createHandle(state, ['arrowHead'], function(bounds) | |
| 2675 | - { | |
| 2676 | - var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2677 | - var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2678 | - var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2679 | - | |
| 2680 | - return new mxPoint(bounds.x + dx, bounds.y + arrowHead); | |
| 2681 | - }, function(bounds, pt) | |
| 2682 | - { | |
| 2683 | - this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height / 2, pt.y - bounds.y))) / 100; | |
| 2684 | - }); | |
| 2685 | - | |
| 2471 | + var handle3 = Graph.createHandle(state, ['arrowHead'], function (bounds) { | |
| 2472 | + var arrowHead = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)))); | |
| 2473 | + var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)))); | |
| 2474 | + var dx = (bounds.height - arrowHead / 2 + dy) / 2; | |
| 2475 | + | |
| 2476 | + return new mxPoint(bounds.x + dx, bounds.y + arrowHead); | |
| 2477 | + }, function (bounds, pt) { | |
| 2478 | + this.state.style['arrowHead'] = Math.round(100 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height / 2, pt.y - bounds.y))) / 100; | |
| 2479 | + }); | |
| 2480 | + | |
| 2686 | 2481 | handles.push(handle3); |
| 2687 | 2482 | |
| 2688 | 2483 | return handles; |
| 2689 | 2484 | }; |
| 2690 | 2485 | |
| 2691 | -mxShapeArrows2UTurnArrow.prototype.getConstraints = function(style, w, h) | |
| 2692 | -{ | |
| 2486 | +mxShapeArrows2UTurnArrow.prototype.getConstraints = function (style, w, h) { | |
| 2693 | 2487 | var constr = []; |
| 2694 | 2488 | var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)))); |
| 2695 | 2489 | var arrowHead = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.arrowHead)))); |
| 2696 | 2490 | var dx = (h - arrowHead / 2 + dy) / 2; |
| 2697 | 2491 | var dx2 = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))); |
| 2698 | - | |
| 2492 | + | |
| 2699 | 2493 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, 0)); |
| 2700 | 2494 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + dx2, arrowHead * 0.5)); |
| 2701 | 2495 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, arrowHead)); |
| ... | ... | @@ -2707,15 +2501,14 @@ mxShapeArrows2UTurnArrow.prototype.getConstraints = function(style, w, h) |
| 2707 | 2501 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h)); |
| 2708 | 2502 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h + arrowHead * 0.5 - dy) * 0.5)); |
| 2709 | 2503 | constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead - 2 * dy, (h + arrowHead * 0.5 - dy) * 0.5)); |
| 2710 | - | |
| 2504 | + | |
| 2711 | 2505 | return (constr); |
| 2712 | 2506 | }; |
| 2713 | 2507 | |
| 2714 | 2508 | //********************************************************************************************************************************************************** |
| 2715 | 2509 | //Wedge Arrow |
| 2716 | 2510 | //********************************************************************************************************************************************************** |
| 2717 | -function mxShapeArrowsWedgeArrow() | |
| 2718 | -{ | |
| 2511 | +function mxShapeArrowsWedgeArrow() { | |
| 2719 | 2512 | mxArrow.call(this); |
| 2720 | 2513 | }; |
| 2721 | 2514 | |
| ... | ... | @@ -2724,11 +2517,10 @@ mxUtils.extend(mxShapeArrowsWedgeArrow, mxArrow); |
| 2724 | 2517 | mxShapeArrowsWedgeArrow.prototype.useSvgBoundingBox = true; |
| 2725 | 2518 | |
| 2726 | 2519 | mxShapeArrowsWedgeArrow.prototype.customProperties = [ |
| 2727 | - {name: 'startWidth', dispName: 'Wedge Width', type: 'float', min:0, defVal:25} | |
| 2520 | + { name: 'startWidth', dispName: 'Wedge Width', type: 'float', min: 0, defVal: 25 } | |
| 2728 | 2521 | ]; |
| 2729 | 2522 | |
| 2730 | -mxShapeArrowsWedgeArrow.prototype.paintEdgeShape = function(c, pts) | |
| 2731 | -{ | |
| 2523 | +mxShapeArrowsWedgeArrow.prototype.paintEdgeShape = function (c, pts) { | |
| 2732 | 2524 | var sw = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'startWidth', 20))); |
| 2733 | 2525 | |
| 2734 | 2526 | // Base vector (between end points) |
| ... | ... | @@ -2737,7 +2529,7 @@ mxShapeArrowsWedgeArrow.prototype.paintEdgeShape = function(c, pts) |
| 2737 | 2529 | |
| 2738 | 2530 | var dx = pe.x - p0.x; |
| 2739 | 2531 | var dy = pe.y - p0.y; |
| 2740 | - var dist = Math.sqrt(dx * dx + dy * dy); | |
| 2532 | + var dist = Math.sqrt(dx * dx + dy * dy); | |
| 2741 | 2533 | var nx = dx * sw / dist; |
| 2742 | 2534 | var ny = dy * sw / dist; |
| 2743 | 2535 | |
| ... | ... | @@ -2754,8 +2546,7 @@ mxCellRenderer.registerShape('mxgraph.arrows2.wedgeArrow', mxShapeArrowsWedgeArr |
| 2754 | 2546 | //********************************************************************************************************************************************************** |
| 2755 | 2547 | //Wedge Arrow Dashed |
| 2756 | 2548 | //********************************************************************************************************************************************************** |
| 2757 | -function mxShapeArrowsWedgeArrowDashed() | |
| 2758 | -{ | |
| 2549 | +function mxShapeArrowsWedgeArrowDashed() { | |
| 2759 | 2550 | mxArrowConnector.call(this); |
| 2760 | 2551 | }; |
| 2761 | 2552 | |
| ... | ... | @@ -2764,11 +2555,10 @@ mxUtils.extend(mxShapeArrowsWedgeArrowDashed, mxArrow); |
| 2764 | 2555 | mxShapeArrowsWedgeArrowDashed.prototype.useSvgBoundingBox = true; |
| 2765 | 2556 | |
| 2766 | 2557 | mxShapeArrowsWedgeArrowDashed.prototype.customProperties = [ |
| 2767 | - {name: 'startWidth', dispName: 'Wedge Width', type: 'float', min:0, defVal:25} | |
| 2558 | + { name: 'startWidth', dispName: 'Wedge Width', type: 'float', min: 0, defVal: 25 } | |
| 2768 | 2559 | ]; |
| 2769 | 2560 | |
| 2770 | -mxShapeArrowsWedgeArrowDashed.prototype.paintEdgeShape = function(c, pts) | |
| 2771 | -{ | |
| 2561 | +mxShapeArrowsWedgeArrowDashed.prototype.paintEdgeShape = function (c, pts) { | |
| 2772 | 2562 | var startWidth = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'startWidth', 20))); |
| 2773 | 2563 | var steps = 8; |
| 2774 | 2564 | // Base vector (between end points) |
| ... | ... | @@ -2777,7 +2567,7 @@ mxShapeArrowsWedgeArrowDashed.prototype.paintEdgeShape = function(c, pts) |
| 2777 | 2567 | |
| 2778 | 2568 | var dx = pe.x - p0.x; |
| 2779 | 2569 | var dy = pe.y - p0.y; |
| 2780 | - var dist = Math.sqrt(dx * dx + dy * dy); | |
| 2570 | + var dist = Math.sqrt(dx * dx + dy * dy); | |
| 2781 | 2571 | var nx = dx * startWidth / dist; |
| 2782 | 2572 | var ny = dy * startWidth / dist; |
| 2783 | 2573 | var cnx = nx; // current nx |
| ... | ... | @@ -2786,30 +2576,28 @@ mxShapeArrowsWedgeArrowDashed.prototype.paintEdgeShape = function(c, pts) |
| 2786 | 2576 | var pcy = p0.y; // current y on edge |
| 2787 | 2577 | |
| 2788 | 2578 | c.begin(); |
| 2789 | - | |
| 2790 | - for (var i = 0; i <= steps; i++) | |
| 2791 | - { | |
| 2579 | + | |
| 2580 | + for (var i = 0; i <= steps; i++) { | |
| 2792 | 2581 | cnx = nx * (steps - i) / steps; |
| 2793 | 2582 | cny = ny * (steps - i) / steps; |
| 2794 | 2583 | |
| 2795 | - if (i == steps) | |
| 2796 | - { | |
| 2584 | + if (i == steps) { | |
| 2797 | 2585 | cnx = nx * (steps - i * 0.98) / steps; |
| 2798 | 2586 | cny = ny * (steps - i * 0.98) / steps; |
| 2799 | 2587 | } |
| 2800 | - | |
| 2588 | + | |
| 2801 | 2589 | var px1 = pcx + cny; |
| 2802 | 2590 | var py1 = pcy - cnx; |
| 2803 | 2591 | var px2 = pcx - cny; |
| 2804 | 2592 | var py2 = pcy + cnx; |
| 2805 | - | |
| 2593 | + | |
| 2806 | 2594 | c.moveTo(px1, py1); |
| 2807 | 2595 | c.lineTo(px2, py2); |
| 2808 | - | |
| 2596 | + | |
| 2809 | 2597 | pcx = pcx + dx / steps; |
| 2810 | 2598 | pcy = pcy + dy / steps; |
| 2811 | - } | |
| 2812 | - | |
| 2599 | + } | |
| 2600 | + | |
| 2813 | 2601 | c.stroke(); |
| 2814 | 2602 | }; |
| 2815 | 2603 | |
| ... | ... | @@ -2818,8 +2606,7 @@ mxCellRenderer.registerShape('mxgraph.arrows2.wedgeArrowDashed', mxShapeArrowsWe |
| 2818 | 2606 | //********************************************************************************************************************************************************** |
| 2819 | 2607 | //Wedge Arrow Dashed v2 |
| 2820 | 2608 | //********************************************************************************************************************************************************** |
| 2821 | -function mxShapeArrowsWedgeArrowDashed2() | |
| 2822 | -{ | |
| 2609 | +function mxShapeArrowsWedgeArrowDashed2() { | |
| 2823 | 2610 | mxArrowConnector.call(this); |
| 2824 | 2611 | }; |
| 2825 | 2612 | |
| ... | ... | @@ -2828,12 +2615,11 @@ mxUtils.extend(mxShapeArrowsWedgeArrowDashed2, mxArrow); |
| 2828 | 2615 | mxShapeArrowsWedgeArrowDashed2.prototype.useSvgBoundingBox = true; |
| 2829 | 2616 | |
| 2830 | 2617 | mxShapeArrowsWedgeArrowDashed2.prototype.customProperties = [ |
| 2831 | - {name: 'startWidth', dispName: 'Wedge Width', type: 'float', min:0, defVal:25}, | |
| 2832 | - {name: 'stepSize', dispName: 'Step Size', type: 'float', min:0, defVal:25} | |
| 2618 | + { name: 'startWidth', dispName: 'Wedge Width', type: 'float', min: 0, defVal: 25 }, | |
| 2619 | + { name: 'stepSize', dispName: 'Step Size', type: 'float', min: 0, defVal: 25 } | |
| 2833 | 2620 | ]; |
| 2834 | 2621 | |
| 2835 | -mxShapeArrowsWedgeArrowDashed2.prototype.paintEdgeShape = function(c, pts) | |
| 2836 | -{ | |
| 2622 | +mxShapeArrowsWedgeArrowDashed2.prototype.paintEdgeShape = function (c, pts) { | |
| 2837 | 2623 | var startWidth = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'startWidth', 20))); |
| 2838 | 2624 | var stepSize = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'stepSize', 10))); |
| 2839 | 2625 | |
| ... | ... | @@ -2843,7 +2629,7 @@ mxShapeArrowsWedgeArrowDashed2.prototype.paintEdgeShape = function(c, pts) |
| 2843 | 2629 | |
| 2844 | 2630 | var dx = pe.x - p0.x; |
| 2845 | 2631 | var dy = pe.y - p0.y; |
| 2846 | - var dist = Math.sqrt(dx * dx + dy * dy); | |
| 2632 | + var dist = Math.sqrt(dx * dx + dy * dy); | |
| 2847 | 2633 | var nx = dx * startWidth / dist; |
| 2848 | 2634 | var ny = dy * startWidth / dist; |
| 2849 | 2635 | var cnx = nx; // current nx |
| ... | ... | @@ -2853,30 +2639,28 @@ mxShapeArrowsWedgeArrowDashed2.prototype.paintEdgeShape = function(c, pts) |
| 2853 | 2639 | var steps = Math.floor(dist / stepSize); |
| 2854 | 2640 | |
| 2855 | 2641 | c.begin(); |
| 2856 | - | |
| 2857 | - for (var i = 0; i <= steps; i++) | |
| 2858 | - { | |
| 2642 | + | |
| 2643 | + for (var i = 0; i <= steps; i++) { | |
| 2859 | 2644 | cnx = nx * (steps - i) / steps; |
| 2860 | 2645 | cny = ny * (steps - i) / steps; |
| 2861 | 2646 | |
| 2862 | - if (i == steps) | |
| 2863 | - { | |
| 2647 | + if (i == steps) { | |
| 2864 | 2648 | cnx = nx * (steps - i * 0.98) / steps; |
| 2865 | 2649 | cny = ny * (steps - i * 0.98) / steps; |
| 2866 | 2650 | } |
| 2867 | - | |
| 2651 | + | |
| 2868 | 2652 | var px1 = pcx + cny; |
| 2869 | 2653 | var py1 = pcy - cnx; |
| 2870 | 2654 | var px2 = pcx - cny; |
| 2871 | 2655 | var py2 = pcy + cnx; |
| 2872 | - | |
| 2656 | + | |
| 2873 | 2657 | c.moveTo(px1, py1); |
| 2874 | 2658 | c.lineTo(px2, py2); |
| 2875 | - | |
| 2659 | + | |
| 2876 | 2660 | pcx = pcx + dx / steps; |
| 2877 | 2661 | pcy = pcy + dy / steps; |
| 2878 | - } | |
| 2879 | - | |
| 2662 | + } | |
| 2663 | + | |
| 2880 | 2664 | c.stroke(); |
| 2881 | 2665 | }; |
| 2882 | 2666 | ... | ... |