Polygon.ts
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/**
* 多边形
* @module zrender/shape/Polygon
*/
import Path, { PathProps } from '../Path';
import * as polyHelper from '../helper/poly';
import { VectorArray } from '../../core/vector';
export class PolygonShape {
points: VectorArray[] = null
smooth?: number = 0
smoothConstraint?: VectorArray[] = null
}
export interface PolygonProps extends PathProps {
shape?: Partial<PolygonShape>
}
class Polygon extends Path<PolygonProps> {
shape: PolygonShape
constructor(opts?: PolygonProps) {
super(opts);
}
getDefaultShape() {
return new PolygonShape();
}
buildPath(ctx: CanvasRenderingContext2D, shape: PolygonShape) {
polyHelper.buildPath(ctx, shape, true);
}
};
Polygon.prototype.type = 'polygon';
export default Polygon;